Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition pdf epub mobi txt 電子書 下載2025

Jason Gregory has worked as a professional software engineer since 1994. He got his start in game programming in 1999 at Midway Home Entertainment in San Diego, where he wrote tools and engine code, including the Playstation 2/Xbox animation system for Freaky Flyers, Hydro Thunder 2 and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor: Pacific Assault and served as a lead engineer during the Medal of Honor: Airborne project. Jason is currently a lead programmer at Naughty Dog Inc., where he most recently completed work on The Last of Us. He also developed engine and gameplay technology for Naughty Dog's Uncharted: Drake's Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception, and taught courses in game technology at the University of Southern California.

出版者:CRC Press
作者:Gregory, Jason
出品人:
頁數:1240
译者:
出版時間:2018-8-16
價格:0
裝幀:精裝
isbn號碼:9781138035454
叢書系列:
圖書標籤:
  • 計算機 
  • 遊戲開發 
  • 遊戲引擎 
  • C/C++ 
  • compiler 
  • C++ 
  • 計算機科學 
  • 編程 
  •  
想要找書就要到 小哈圖書下載中心
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

New to the Third Edition

This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:

computer and CPU hardware and memory caches,

compiler optimizations,

C++ language standardization,

the IEEE-754 floating-point representation,

2D user interfaces,

plus an entirely new chapter on hardware parallelism and concurrent programming.

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

具體描述

讀後感

評分

vvvhhvhhgxghjjvdtjhcggyyvuvuvuycydxhbvvghhhgggggggggg了考虑空间哦墨迹啦咯农历咯哦呦喂快也吓我跳了了来咯啦就旅游我吐了来咯啦就

評分

評分

这是我读过翻译水平最高的著作,没有之一。说句实在话这书要是给某个高校老师拉几个研究生几个月就能翻完,但以译者如此深厚的功底,却译了足足三年半!可见他对待这件事有多么认真! 但我常想,Milo Yip能有这么高的水平,也许正是因为他的严谨和认真吧。作为计算机和软件专...  

評分

是冲着翻译及推荐买的,但看完之后有点失望。 这本书的翻译是毋庸置疑的——认真负责,这个无需多说,下面针对的是本书的内容。 对我而言,这本书比较有价值的部分只有第一章,其余章节都很一般了,偶尔有一些有价值的东西,但改变不了我对整本书的评价。 第一章是游戏的...  

評分

不像盛传那么好,但也不是太差, 试图讲很多东西,但都讲的很浅,适合感兴趣的人作为一个入门索引, 对原书的翻译倒是很到位,可惜原书也就这样啦 #满足评论字数要求 #满足评论字数要求 #满足评论字数要求 #满足评论字数要求 #满足评论字数要求  

用戶評價

评分

小白的銀鑰匙

评分

小白的銀鑰匙

评分

小白的銀鑰匙

评分

小白的銀鑰匙

评分

小白的銀鑰匙

本站所有內容均為互聯網搜索引擎提供的公開搜索信息,本站不存儲任何數據與內容,任何內容與數據均與本站無關,如有需要請聯繫相關搜索引擎包括但不限於百度google,bing,sogou

© 2025 qciss.net All Rights Reserved. 小哈圖書下載中心 版权所有