Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition pdf epub mobi txt 电子书 下载 2024


Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition

简体网页||繁体网页
Eric Lengyel
Course Technology PTR
2011-6-2
576
USD 69.99
Hardcover
9781435458864

图书标签: 计算机图形学  数学  游戏开发  Graphics  图形学  计算机  Mathematics  计算机科学   


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发表于2024-11-05

Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition pdf epub mobi txt 电子书 下载 2024



图书描述

This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. "Mathematics For 3D Game Programming And Computer Graphics, Third Edition" is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. The book begins at a fairly basic level, covering areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. It discusses the math first; then it presents how to translate the math into programs. By providing the math behind the effect, screenshots of the results, and samples of code that translate the math so that the effect is achieved, readers get the full story rather than only a mathematical explanation or a set of code samples that are not clearly drawn from mathematical expressions. With this revised edition, almost every chapter will provide a programming example taken directly from a real-world game programming context, and based on programs that have been written and used in game engine development.

Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition 下载 mobi epub pdf txt 电子书

著者简介


图书目录


Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition pdf epub mobi txt 电子书 下载
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用户评价

评分

想要深入了解图形学的好书,看到第二章,感觉都是高中的数学,继续看。绝对是好书

评分

看这本书之前最好先复习一波数学,作者很喜欢列公式(查了一下,作者本科数学系),优点是内容比较全,作者也想涵盖图形学数学的方方面面,缺点是更像是一本reference book,实际上相关内容,比如线性代数,碰撞检测,曲线和曲面的生成,包括物理的部分都需要读者自己再去查相关资料。书有配套网站,上面有配套代码。

评分

图形学相关的数学知识一网打尽

评分

淘到一本好书,师兄留下来的。

评分

看这本书之前最好先复习一波数学,作者很喜欢列公式(查了一下,作者本科数学系),优点是内容比较全,作者也想涵盖图形学数学的方方面面,缺点是更像是一本reference book,实际上相关内容,比如线性代数,碰撞检测,曲线和曲面的生成,包括物理的部分都需要读者自己再去查相关资料。书有配套网站,上面有配套代码。

读后感

评分

看了100多页,本书将3D几何的知识讲解的非常清楚。书上的知识,覆盖了整个渲染管线各个部分所要用到的数学知识,非常实用。

评分

最近一直专注于数学库,于是找了几本图形游戏数学相关的书来翻翻,基本上感觉这本最好,讲得透彻深入,不过难了点,不太适合初学者,看这本书需要点基础才行。 比这本简单的还有《Mathematics for 3D Game Programming and Computer Graphics》,拿这本入门应该比较合...  

评分

最近一直专注于数学库,于是找了几本图形游戏数学相关的书来翻翻,基本上感觉这本最好,讲得透彻深入,不过难了点,不太适合初学者,看这本书需要点基础才行。 比这本简单的还有《Mathematics for 3D Game Programming and Computer Graphics》,拿这本入门应该比较合...  

评分

最近一直专注于数学库,于是找了几本图形游戏数学相关的书来翻翻,基本上感觉这本最好,讲得透彻深入,不过难了点,不太适合初学者,看这本书需要点基础才行。 比这本简单的还有《Mathematics for 3D Game Programming and Computer Graphics》,拿这本入门应该比较合...  

评分

看了100多页,本书将3D几何的知识讲解的非常清楚。书上的知识,覆盖了整个渲染管线各个部分所要用到的数学知识,非常实用。

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Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition pdf epub mobi txt 电子书 下载 2024


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