Actionable Gamification pdf epub mobi txt 电子书 下载 2024


Actionable Gamification

简体网页||繁体网页
Yu-kai Chou
Octalysis Media
2015-5-13
502
USD 22.22
Paperback
9781511744041

图书标签: 游戏化  产品设计  心理学  产品  交互设计  游戏  思维  游戏化实战   


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发表于2024-05-09

Actionable Gamification epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Actionable Gamification epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Actionable Gamification pdf epub mobi txt 电子书 下载 2024



图书描述

The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.

"Yu-kai is at the cutting edge of the field of behavior design."

-Nir Eyal, Best Selling Author of Hooked: How to Design Habit-Forming Products

"Yu-kai's Octalysis framework brilliantly explains the intricate relationships between human behaviors and their inner drives. Accompanied by numerous application examples, Octalysis is the turnkey for gamification in any product and service design."

-Dr. Jianming Dong, Chief User Experience Architect, Huawei

Yu-Kai is the real deal. His experience, expertise and passion make this a must read for those looking to grasp the possibilities available through applied gamification.

--Jeff Gates, former counsel to U.S. Senate Committee on Finance and author of The Ownership Solution, Democracy at Risk, Guilt By Association.

Yu-kai's Insights were instrumental in helping Lucky Diem supercharge our client La Quinta's bookings per user by 206% and incremental revenue per user by $157 (132% Lift) against the control group. Being able to achieve a viral coefficient of 530%, I would recommend any business to work with Yu-kai and learn his Octalysis Framework.

--Andrew Landis, Founder & CEO of Lucky Diem

Yu-kai's reputation precedes him in the field of gamification. His Octalysis framework is both elegantly simple and intricately complex. His book is not only extrinsically rewarding to read, but intrinsically motivating to apply; it s wickedly effective, and yet divinely true. Octalysis brilliantly unified all these seemingly conflicting aspects of gamification into a single cohesive framework with a hidden twist in the middle of it it s sensational.

--Michael Wu, Chief Scientist of Lithium

Actionable Gamification 下载 mobi epub pdf txt 电子书

著者简介

Yu-kai Chou is a Pioneer and International Keynote Speaker on Gamification, and the Original Creator of the gamification framework: Octalysis. He is the Founder of The Octalysis Group and the Behavioral Scientist at the Israel-based gamification platform Captain Up. He has been a regular speaker/lecturer on gamification worldwide, including at organizations like Stanford University, Accenture, Tedx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was one of the earliest pioneers in Gamifcation, starting his work in the industry in 2003. In 2014, Yu-kai received the reward of "#1 Gamification Guru" by the World Gamification Congress based in Spain, as well as the UK-Based organization Rise.Global (not to say that he is actually the best at anything, but something nice to have on a Bio). He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as eBay, Huawei, Fidelity, HP, Cisco, Wells Fargo, and more. Yu-kai is a Board Director for Morf Media, a gamified training and learning platform.. He is also a Board Advisor for many organizations and companies through out North America, Europe, and Asia, including BALANCE Edutainment (creators of Pacha’s Pajamas), Loki Studios (creators of Geomon and sold to a Yahoo), Powzy (mobile game monetization platform) and RedCarpet (Offline Loyalty Platform in India), Plug.DJ, Lucky Diem, and many more.


图书目录


Actionable Gamification pdf epub mobi txt 电子书 下载
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用户评价

评分

游戏化在交互设计范式中的必读之一

评分

游戏化在交互设计范式中的必读之一

评分

好书。不得不说看了很多Gamification的材料,还是这本讲的透。

评分

好书。不得不说看了很多Gamification的材料,还是这本讲的透。

评分

总结的挺好

读后感

评分

2017年第66本。总能在需要的时候及时遇到好书。作者从八大方面讲述游戏设计的关键要素,这个理念可以引申到互联网产品设计与公司管理。表述系统严密清晰,逻辑性强,案例丰富,还有操作引导,真是大有收获!如果与那本《游戏改变世界》相比,后者的视角纯粹从宏观角度出发,涵...  

评分

作者发明了一个八角理论,实际上就是把一些心理学上的原理放进去,比如正面驱动和负面驱动,还有成就感、稀缺感等等,理论并不新,但是我对于心理学在游戏中的应用还是有点好奇的,翻译还算是通顺的,所以看得不是很痛苦。 这本书点出了一个事实,游戏并不是生活的必需...  

评分

游戏化,才不是游戏呢! 我一直把游戏化当作一种技巧,一种榨取「人的算力」的技巧。但其实,游戏化,无关它的外壳包装的是一个什么故事,它只是数字化的一个手段,是为了完全数字化所做的折中。也许,人类的终极进化形态就像「乐园追放」那样——完全的数字化。不过,在那之前...  

评分

游戏背后触及人性的八大核心驱动力: 1.刷出成倍的存在感 2.获得不断升级的快感 3.想造什么,就造什么 4.是你的,就永远是你的 5.找到自己的小伙伴 6.越不让玩,越想玩 7.永远不知道大BOSS是谁 8.不往前走,之前就全白玩了  

评分

游戏化,才不是游戏呢! 我一直把游戏化当作一种技巧,一种榨取「人的算力」的技巧。但其实,游戏化,无关它的外壳包装的是一个什么故事,它只是数字化的一个手段,是为了完全数字化所做的折中。也许,人类的终极进化形态就像「乐园追放」那样——完全的数字化。不过,在那之前...  

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