图书标签: 游戏 GameDesign 游戏设计 学术 游戏设计理论 遊戲研究 遊戲 科学人文
发表于2024-11-25
The Art of Failure pdf epub mobi txt 电子书 下载 2024
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
学术的局限就是单纯试图用pleasure and pain的理论来解释游戏。本来想看看能不能抄来放到论文里,失败
评分generally inspirational
评分可以当game design中失败机制研讨的literature review使用,很生动。
评分整本书并没有很明确的立论,提出了问题并给予了一些相关的论述,虽然很符合学术规范很Argument-Oriented,然而并没有很强的Argument,不过是一些相关的observation和insight。也许被标题和Juu抬得期待过高,并不很满意,所幸篇幅不长,无妨一看。
评分学术的局限就是单纯试图用pleasure and pain的理论来解释游戏。本来想看看能不能抄来放到论文里,失败
Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...
评分Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...
评分Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...
评分Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...
评分Kindle版图书已经买来很久。虽然是本小册子,但还是拖延直到今天才读完。不过,这种拖延绝非内容不够精彩。事实上,这种借由一个概念论述开来,牵一发而动全身的研讨实在出色极了——基本上是我所能够想到的游戏相关研究著作的最为理想的形式。当然,相较于大部头的更为严肃的...
The Art of Failure pdf epub mobi txt 电子书 下载 2024