圖書標籤: 遊戲編程 計算機圖形學 物理 遊戲開發 工具書 game Physics, Physic,
发表于2024-11-16
Physics for Game Developers pdf epub mobi txt 電子書 下載 2024
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: *The trajectory of rockets and missiles, including the effects of fuel burn off *The collision of objects such as billiard balls *The stability of cars racing around tight curves *The dynamics of boats and other waterborne vehicles *The flight path of a baseball after being struck by a bat *The flight characteristics of airplanes You don't need to be a physics expert to learn from Physics for Game Developers, but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions.
先理論,後代碼,講解瞭一般遊戲中用到的物理計算方法。對於理解物理引擎有幫助。但是此書沒有涉及碰撞檢測。
評分先理論,後代碼,講解瞭一般遊戲中用到的物理計算方法。對於理解物理引擎有幫助。但是此書沒有涉及碰撞檢測。
評分先理論,後代碼,講解瞭一般遊戲中用到的物理計算方法。對於理解物理引擎有幫助。但是此書沒有涉及碰撞檢測。
評分先理論,後代碼,講解瞭一般遊戲中用到的物理計算方法。對於理解物理引擎有幫助。但是此書沒有涉及碰撞檢測。
評分先理論,後代碼,講解瞭一般遊戲中用到的物理計算方法。對於理解物理引擎有幫助。但是此書沒有涉及碰撞檢測。
在游戏开发中,应用正确的物理定律可以逼真地模拟游戏中任何弹跳、飞行、翻滚、滑行或非静止的物体,以建立令人注目且真实的游戏、动画内容。 本书从基础讲起,借助形象的范例程序,介绍了如何在游戏开发中加入物理真实性并丰富游戏内容,使游戏更加灵活生动。全书共分三部...
評分在游戏开发中,应用正确的物理定律可以逼真地模拟游戏中任何弹跳、飞行、翻滚、滑行或非静止的物体,以建立令人注目且真实的游戏、动画内容。 本书从基础讲起,借助形象的范例程序,介绍了如何在游戏开发中加入物理真实性并丰富游戏内容,使游戏更加灵活生动。全书共分三部...
評分在游戏开发中,应用正确的物理定律可以逼真地模拟游戏中任何弹跳、飞行、翻滚、滑行或非静止的物体,以建立令人注目且真实的游戏、动画内容。 本书从基础讲起,借助形象的范例程序,介绍了如何在游戏开发中加入物理真实性并丰富游戏内容,使游戏更加灵活生动。全书共分三部...
評分在游戏开发中,应用正确的物理定律可以逼真地模拟游戏中任何弹跳、飞行、翻滚、滑行或非静止的物体,以建立令人注目且真实的游戏、动画内容。 本书从基础讲起,借助形象的范例程序,介绍了如何在游戏开发中加入物理真实性并丰富游戏内容,使游戏更加灵活生动。全书共分三部...
評分在游戏开发中,应用正确的物理定律可以逼真地模拟游戏中任何弹跳、飞行、翻滚、滑行或非静止的物体,以建立令人注目且真实的游戏、动画内容。 本书从基础讲起,借助形象的范例程序,介绍了如何在游戏开发中加入物理真实性并丰富游戏内容,使游戏更加灵活生动。全书共分三部...
Physics for Game Developers pdf epub mobi txt 電子書 下載 2024