圖書標籤: DirectX11 DirectX 遊戲開發 圖形學 計算機圖形學 3D C++ 計算機
发表于2024-05-18
Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 電子書 下載 2024
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics
Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.
比對著這個網站的翻譯一起看,叫我好人http://shiba.hpe.sh.cn/jiaoyanzu/wuli/Soft/NotXNA
評分看是看完瞭可是還沒有脫離例子自己動手敲點東西。趁著距離開學還有點時間自己寫點好玩的吧。
評分該有的都有瞭,讀起來一氣嗬成,基礎部分都要讀,後麵的找自己喜歡的讀就好瞭,一開始配vs2015壞境麻煩瞭一些
評分經典3D圖形入門書籍,DirectX是bonus哈哈
評分馬上就要齣12瞭,還有四章半沒看完,看到一年前自己的書評,不勝唏噓
个人认为这是目前国内引进的最好的一本介绍 DirectX 9 的书。各种概念讲解得非常清晰,尤其是其C++的用法非常地道(应该是我看过的第一本真正用“C++的方式”来写C++的同类书籍)。原书在国外的评价也很高,这次中文版由清华引进,“令人意外的”翻译得也很不错。推荐!
評分读完龙书已两年,细节已忘,不做 DirectX Low-level 引擎开发。 恰逢一小友问起学习游戏开发的书籍资料,便想起此书。 最开始按 Clayman 的 游戏程序员养成计划 学习游戏编程,第一本便是此书(简称 龙书)。现在反思,那篇文章标题应为《游戏引擎程序员养成计划》,而自己内心...
評分D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。
評分一开始很担心自己的英文,但是又没有中文版,硬着头皮读了一段时间英文版,发现也没那么难,现在读了一半了,也做了后面的题,但是因为读的很慢,总觉得知识连贯不起来,可能要多读几遍了。好像这本书也没教什么具体的游戏编程经验,更多的是基础知识。但是因为有miloyip推荐从...
評分就像作者所说,这只是一本导论性质的书籍 没有过分深入的理论讲解,只有简明浅显但不失代表性的范例 如果想尽快体验一下用D3D开发应用程序的过程,这本书算是一个不错的选择^_^
Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 電子書 下載 2024