Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2024


Introduction to 3D Game Programming with DirectX 11

简体网页||繁体网页
Frank Luna
Mercury Learning & Information
2012-2-28
600
USD 49.95
Paperback
9781936420223

图书标签: DirectX11  DirectX  游戏开发  图形学  计算机图形学  3D  C++  计算机   


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发表于2024-05-03

Introduction to 3D Game Programming with DirectX 11 epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Introduction to 3D Game Programming with DirectX 11 epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2024



图书描述

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics

Introduction to 3D Game Programming with DirectX 11 下载 mobi epub pdf txt 电子书

著者简介

Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.


图书目录


Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载
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用户评价

评分

我的启蒙书...

评分

这本书比DX10好很多,函数变化很大,矩阵方程,曲面细分,阴影映射部分很难,建议大家不要抱着随便看看的想法去阅读。 我就在这吃了不少苦头。当时兴致高昂,从作者网站直接下的原版,借由谷歌翻译,必应翻译,百度翻译三本字典的帮助用大半年时间翻译了本书。译好之后自己畏于难度却没有再细看,白白浪费了光阴。

评分

看是看完了可是还没有脱离例子自己动手敲点东西。趁着距离开学还有点时间自己写点好玩的吧。

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GS TS 讲的不是太全面,建议看完之后看下DX的官方文档

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我的启蒙书...

读后感

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作者Frank维护的该书相关资源的网站地址更新了 http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to ...  

评分

各方面的介绍都比较全面。但缺乏结合硬件流程对流水线的介绍, 总的来说做为游戏编程的d3d入门不错  

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D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。  

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向想了解或者从事有关游戏图形方面开发的朋友推荐这本书。建议多看两遍,会有不同的收获。翻译的不错,讲解得也有条理,质量非常高  

评分

作者Frank维护的该书相关资源的网站地址更新了 http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to ...  

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Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2024


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