图书标签: DirectX11 DirectX 游戏开发 图形学 计算机图形学 3D C++ 计算机
发表于2025-04-02
Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2025
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics
Frank Luna has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and has professionally worked on 3D medical imaging software, machine motion simulation tools, mobile games, and architectural design software, all using Direct3D. He holds a BS in Mathematics from the University of California, Irvine.
DX入门必备; OpenGL 的话推荐 https://learnopengl.com/
评分国内没有中译本,当时狂热,借助谷歌翻译,用了近两年时间译完了这本书。可惜的是,译完后害怕了,难度太高,没有再学习。
评分马上就要出12了,还有四章半没看完,看到一年前自己的书评,不胜唏嘘
评分国内没有中译本,当时狂热,借助谷歌翻译,用了近两年时间译完了这本书。可惜的是,译完后害怕了,难度太高,没有再学习。
评分马上就要出12了,还有四章半没看完,看到一年前自己的书评,不胜唏嘘
个人认为这是目前国内引进的最好的一本介绍 DirectX 9 的书。各种概念讲解得非常清晰,尤其是其C++的用法非常地道(应该是我看过的第一本真正用“C++的方式”来写C++的同类书籍)。原书在国外的评价也很高,这次中文版由清华引进,“令人意外的”翻译得也很不错。推荐!
评分个人认为这是目前国内引进的最好的一本介绍 DirectX 9 的书。各种概念讲解得非常清晰,尤其是其C++的用法非常地道(应该是我看过的第一本真正用“C++的方式”来写C++的同类书籍)。原书在国外的评价也很高,这次中文版由清华引进,“令人意外的”翻译得也很不错。推荐!
评分读完龙书已两年,细节已忘,不做 DirectX Low-level 引擎开发。 恰逢一小友问起学习游戏开发的书籍资料,便想起此书。 最开始按 Clayman 的 游戏程序员养成计划 学习游戏编程,第一本便是此书(简称 龙书)。现在反思,那篇文章标题应为《游戏引擎程序员养成计划》,而自己内心...
评分各方面的介绍都比较全面。但缺乏结合硬件流程对流水线的介绍, 总的来说做为游戏编程的d3d入门不错
评分D3D编程, 想明白数学原理,读Andrew Lamothe的书; 想明白D3D的API与实现方式,读这本书。
Introduction to 3D Game Programming with DirectX 11 pdf epub mobi txt 电子书 下载 2025