羅伯特·布倫納 Robert Brunner,作為工業設計師,羅伯特·布倫納是高科技領域的標誌性人物。他曾為蘋果公司的首席設計師,蘋果工業設計部門的創立者。他在蘋果公司擔任工業設計主管時,他創立瞭工業設計小組 Industrial Design Group,開發瞭世 界上第一款平闆電腦蘋果Newton,以及奠定瞭如今筆記本電腦標準 PowerBook。同時,他還是 Mac 電腦,即 iMac 的前身的發明者。之後,他又設計瞭第一款 Kindle。
"Definitely, a game changer! Design experience is the power shift to our era what mass marketing was to the last century." John Sculley former CEO, Pepsi and Apple "Great design is about creating a deep relationship with your customers. If you don't, you're roadkill. This book shows you how and much, much more. Be prepared to have your mind blown." Bill Burnett Executive Director, Design Program, Stanford University "Design is the last great differentiator, and yet so few really understand it. Do You Matter? offers a marvelous series of direct, in-your-face observations and drives home the means to an absolutely integrated design strategy." Ray Riley Design GM, Entertainment and Devices, Microsoft "This book will challenge you to ask and answer what arguably are the most important questions an executive can ponder today. So open up." Noah Kerner CEO, Noise and coauthor, Chasing Cool More and more companies are coming to understand the competitive advantage offered by outstanding design. With this, you can create products, services, and experiences that truly matter to your customers' lives and thereby drive powerful, sustainable improvements in business performance. But delivering great designs is not easy. Many companies accomplish it once, or twice; few do it consistently. The secret: building a truly design-driven business, in which design is central to everything you do. Do You Matter? shows how to do precisely that. Legendary industrial designer Robert Brunner (who laid the groundwork for Apple's brilliant design language) and Stewart Emery (Success Built to Last) begin by making an incontrovertible case for the power of design in making emotional connections, deepening relationships, and strengthening brands. You'll learn what it really means to be "design-driven" and how that translates into action at Nike, Apple, BMW and IKEA. You'll learn design-driven techniques for managing your entire experience chain; define effective design strategies and languages; and learn how to manage design from the top, encouraging "risky" design innovations that lead to entirely new markets. The authors show how (and how not) to use research; how to extend design values into marketing, manufacturing, and beyond; and how to keep building on your progress, truly "baking" design into all your processes and culture.
作者作为Newton和第一代kindle的设计者,由于这两个产品在工业设计史上都是失败的作品(尤其是Newton,被jobs枪毙掉),所以读者都对本书的观点提出了很多质疑。这是我们将作者看成是一个产品设计师的角度来看的。 换一个角度,我们若将作者看成是一个设计咨询公司的ceo,本书...
評分摩托罗拉的Razr:摩托罗拉没有设计文化,它所拥有的只是试图作为设计文化的技术文化。设计必须比实体外观领先一步,好设计与优秀的产品之间存在着巨大差别。你可以创造一项好的设计,制作一个不错的实物,但这并不意味着它将成为一个优秀的产品或者一桩好生意。 完整的设计应该...
評分很值得期待的一本书!看了作者设计的一款户外烧烤的东东,觉得他是个很注重用户体验的设计师!据说他是乔布斯设计团队中最有影响力的设计大师,作为工业设计师,罗伯特•布伦纳是高科技领域的标志性人物。他曾为苹果公司的首席设计师,苹果工业设计部门的创立者。他在苹果公...
評分读了一半,中文版的,书确实不如标题吸引。这都看了一半了,举的例子不少,写出的道理却很单薄。 读了一半,中文版的,书确实不如标题吸引。这都看了一半了,举的例子不少,写出的道理却很单薄。 读了一半,中文版的,书确实不如标题吸引。这都看了一半了,举的例子不少,写出...
評分1、设计必须创造客户和产品之间情感体验对话。 2、设计是一个自上而下的过程,而非一次偶然灵感的结果。 3、伟大的设计创造伟大的体验,重新定义一个产业。 4、真正好的设计是你不会太注意它的存在,但是一旦它不存在,你一定会注意到这一点。 5、创造属于你自己的设计语言...
思路行文都可以。。。實例太少。。。
评分思路行文都可以。。。實例太少。。。
评分Make people feel your product behind the entity.
评分Make people feel your product behind the entity.
评分思路行文都可以。。。實例太少。。。
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