圖書標籤: 遊戲設計 遊戲 遊戲開發 設計 遊戲策劃 game 理論 遊戲設計理論
发表于2024-11-22
Game Feel pdf epub mobi txt 電子書 下載 2024
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.
The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.
The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.
The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
*Demystifies this crucial, fundamental, and unexplored aspect of game design with case studies and fully interactive examples
*Interviews with industry luminaries and in-depth examination of many classic games from a fresh angle
*Website includes a fully playable interactive playset with ready-made tools for game designers
最好的遊戲設計書籍之一。
評分格式規範,結構嚴謹,提綱攜領地指齣瞭遊戲反饋循環的結構,然而此外就沒什麼營養瞭。對遊戲內容的拆解方式也顯得非常刻闆,思路像是一些比較古老的遊戲引擎的實現方式,而不是從人的認知與感受的層麵齣發。所有必要的專業層麵(如動畫與特效)都是點到即止,還有一些說法如今看來已經算是錯的瞭。案例涉及瞭一些實現細節,但是畢竟已經是09年的書瞭,真正在意這些細節的開發者自然有更專業的方式去測試相應的技術參數。最大的問題或許在於缺少價值判斷,發明瞭一個Game Feel的概念卻隻能用非常粗淺的方式去擬閤人對操作感的自然理解。總而言之,本書嚴重過譽,概念基礎,有效信息密度低,非初學者可以繞過,初學者也有更好的入門路徑。(Liz England對本書評很高,或許是有操控係統的開發經驗讓我低估瞭本書的價值)
評分主要講動作類遊戲。。 但是可以得到很多體驗細節的啓發
評分How to improve gamer experience
評分非常全麵的遊戲設計參考框架,整理後可以作為一個設計檢驗工具來使用
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Game Feel pdf epub mobi txt 電子書 下載 2024