圖書標籤: 遊戲設計 遊戲 遊戲開發 設計 遊戲策劃 game 理論 遊戲設計理論
发表于2024-11-14
Game Feel pdf epub mobi txt 電子書 下載 2024
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.
The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.
The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.
The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
*Demystifies this crucial, fundamental, and unexplored aspect of game design with case studies and fully interactive examples
*Interviews with industry luminaries and in-depth examination of many classic games from a fresh angle
*Website includes a fully playable interactive playset with ready-made tools for game designers
看的是前輩留下瞭的天之虹漢化私印版,應該騰訊在做的中文版也快瞭。這本十多年前的書還是一本完全不過時的作品。也是少有從game feel這樣的自低而上充滿調理的去分析。文章對於輸入 - 響應 - 環境 - 潤色 - 載體 - 規則這樣的六部分分析是不太一樣的方式,很特彆,不同於MDA(抽象到具象)也不同於宏觀(底層能力 - 係統 - 大類型)到微觀的分析方式。特彆適閤我這種感覺和刺點流的自我反省,也是遊戲設計師理性部分的一次鍛煉和打磨。以此自省。其中super mario bros可以用mario maker2,世界可以用奧德賽來代替體驗。asteroid在atari vault上有,不過作者地demo大部分是失效瞭。遊戲感確實很細微理性,但這也是關於遊戲本體論關鍵的部分。打算分析蔚藍和ori
評分主要講動作類遊戲。。 但是可以得到很多體驗細節的啓發
評分非常全麵的遊戲設計參考框架,整理後可以作為一個設計檢驗工具來使用
評分非常全麵的遊戲設計參考框架,整理後可以作為一個設計檢驗工具來使用
評分讀的過程,很多的疑問得到瞭解答,同時也産生瞭很多的思考,好書!需要買一本實體原版加入書架子!
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Game Feel pdf epub mobi txt 電子書 下載 2024