图书标签: 游戏设计 游戏 游戏开发 设计 游戏策划 game 理论 游戏设计理论
发表于2025-01-28
Game Feel pdf epub mobi txt 电子书 下载 2025
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.
The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book.
The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.
The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
*Demystifies this crucial, fundamental, and unexplored aspect of game design with case studies and fully interactive examples
*Interviews with industry luminaries and in-depth examination of many classic games from a fresh angle
*Website includes a fully playable interactive playset with ready-made tools for game designers
Real interesting theory of the games
评分主要讲动作类游戏。。 但是可以得到很多体验细节的启发
评分难为我居然看完了。
评分看的是前辈留下了的天之虹汉化私印版,应该腾讯在做的中文版也快了。这本十多年前的书还是一本完全不过时的作品。也是少有从game feel这样的自低而上充满调理的去分析。文章对于输入 - 响应 - 环境 - 润色 - 载体 - 规则这样的六部分分析是不太一样的方式,很特别,不同于MDA(抽象到具象)也不同于宏观(底层能力 - 系统 - 大类型)到微观的分析方式。特别适合我这种感觉和刺点流的自我反省,也是游戏设计师理性部分的一次锻炼和打磨。以此自省。其中super mario bros可以用mario maker2,世界可以用奥德赛来代替体验。asteroid在atari vault上有,不过作者地demo大部分是失效了。游戏感确实很细微理性,但这也是关于游戏本体论关键的部分。打算分析蔚蓝和ori
评分读的过程,很多的疑问得到了解答,同时也产生了很多的思考,好书!需要买一本实体原版加入书架子!
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Game Feel pdf epub mobi txt 电子书 下载 2025