Real-Time Rendering, Fourth Edition pdf epub mobi txt 电子书 下载 2024


Real-Time Rendering, Fourth Edition

简体网页||繁体网页
Tomas Akenine-Möller
A K Peters/CRC Press
2018-8-6
1198
USD 89.95
平装
9781138627000

图书标签: 图形学  计算机图形学  游戏开发  Graphics  游戏编程  计算机  !!!  计算机图形   


喜欢 Real-Time Rendering, Fourth Edition 的读者还喜欢




点击这里下载
    


想要找书就要到 小哈图书下载中心
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

发表于2024-06-26

Real-Time Rendering, Fourth Edition epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Real-Time Rendering, Fourth Edition epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Real-Time Rendering, Fourth Edition pdf epub mobi txt 电子书 下载 2024



图书描述

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Real-Time Rendering, Fourth Edition 下载 mobi epub pdf txt 电子书

著者简介

Tomas Akenine-Möller is a professor in computer science with specialization in computer graphics and image processing at the Department of Computer Science, Lund University, Sweden. Over the past years, I've built my own computer graphics group, LUGG (Lund University Graphics Group).

Eric Haines currently works at NVIDIA on interactive ray tracing. He cofounded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques. He is also the creator and lecturer for the Udacity MOOC Interactive 3D Graphics.

Naty Hoffman is currently Principal Engineer & Architect at Lucasfilm’s Advanced Development Group. Previously he was Vice President of Technology at 2K. Prior to that he was employed at Activision (working on graphics R&D for various titles, including the Call of Duty series), SCEA Santa Monica Studio (coding graphics technology for God of War III), Naughty Dog (developing PS3 first-party libraries), Westwood Studios (leading graphics development on Earth and Beyond) and Intel (driving Pentium pipeline modifications and assisting the SSE / SSE2 instruction set definition).

Angelo Pesce currently serves as a Technical Director for Activision Central Technology where he helps the Call of Duty studios with rendering R&D. His interest in Computer Graphics started in his teens by joining the demoscene community. In the past he has worked on rendering solutions for companies such as Milestone, Electronic Arts, Capcom and Relic Entertainment.

Sebastien Hillaire is a senior rendering engineer pushing visual quality, performance and workflows within the Frostbite team at Electronic Arts. He obtained his PhD in Computer Science from the French National Institute of Applied Science in 2010, during which he focused on using gaze tracking to enhance virtual reality user experiences.

Michał Iwanicki currently works as a Technical Director in Activision Central Technology group, where he focuses on graphics related research. He worked on rendering and engine code for games in The Witcher, The Last of Us, and the Call of Duty series


图书目录


Real-Time Rendering, Fourth Edition pdf epub mobi txt 电子书 下载
想要找书就要到 小哈图书下载中心
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

用户评价

评分

广泛地介绍了实时领域相关的各种问题,而且对最新的研究和工业应用都有充分的关注,属于不得不看的好书。正如作者所期望的,这本书协助你 catch up 实时渲染的前沿;看完这广泛而细致的导论后,你就对接下来的真正的研究之路做好准备了。

评分

非常系统,详细,不过偏理论

评分

一本非常好的书,参考和见识视野都非常好

评分

一本非常好的书,参考和见识视野都非常好

评分

一本非常好的书,参考和见识视野都非常好

读后感

评分

这是本计算机图形学关于实时绘制方面的词典大全类书籍,每个领域的survey,大而全,对于实际编程不一定有效,但是对于了解整个领域的知识或者查找资料,必备一本,www.realtimerendering.com也包含了很多有用的链接。

评分

这是本计算机图形学关于实时绘制方面的词典大全类书籍,每个领域的survey,大而全,对于实际编程不一定有效,但是对于了解整个领域的知识或者查找资料,必备一本,www.realtimerendering.com也包含了很多有用的链接。

评分

看了一半, 说说感觉. 整本书的语言比较晦涩, 看得 比较吃力. 很多内容都只是简单涉及而没有深入的讲解. 部分内容稍显过时(如shader部分,最好能看第三版, 情况可能会好些). 给我的感觉比较像国内的教材. 不过总的来说是一本很不错的拓宽视野的书,对于实时渲染相关的各种技术...  

评分

看了一半, 说说感觉. 整本书的语言比较晦涩, 看得 比较吃力. 很多内容都只是简单涉及而没有深入的讲解. 部分内容稍显过时(如shader部分,最好能看第三版, 情况可能会好些). 给我的感觉比较像国内的教材. 不过总的来说是一本很不错的拓宽视野的书,对于实时渲染相关的各种技术...  

评分

看了一半, 说说感觉. 整本书的语言比较晦涩, 看得 比较吃力. 很多内容都只是简单涉及而没有深入的讲解. 部分内容稍显过时(如shader部分,最好能看第三版, 情况可能会好些). 给我的感觉比较像国内的教材. 不过总的来说是一本很不错的拓宽视野的书,对于实时渲染相关的各种技术...  

类似图书 点击查看全场最低价

Real-Time Rendering, Fourth Edition pdf epub mobi txt 电子书 下载 2024


分享链接









相关图书




本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度google,bing,sogou

友情链接

© 2024 qciss.net All Rights Reserved. 小哈图书下载中心 版权所有