Procedural Content Generation in Games pdf epub mobi txt 電子書 下載 2024


Procedural Content Generation in Games

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Noor Shaker
Springer
2016-11-20
237
USD 49.99
Hardcover
9783319427140

圖書標籤: game  generative-art   


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发表于2024-11-23

Procedural Content Generation in Games epub 下載 mobi 下載 pdf 下載 txt 電子書 下載 2024

Procedural Content Generation in Games epub 下載 mobi 下載 pdf 下載 txt 電子書 下載 2024

Procedural Content Generation in Games pdf epub mobi txt 電子書 下載 2024



圖書描述

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Procedural Content Generation in Games 下載 mobi epub pdf txt 電子書

著者簡介

Noor Shaker is a postdoctoral researcher in the Center for Applied Game Research in the Dept. of Architecture, Design and Media Technology of Aalborg University Copenhagen (AAU CPH). She was previously a postdoctoral researcher at the Center for Computer Games Research, IT University of Copenhagen. She is the chair of the IEEE CIS Task Force on Player Modeling. Her research interests include player modeling, procedural content generation, computational creativity, affective computing, and player behavior imitation.

Julian Togelius is an associate professor in the Dept. of Computer Science and Engineering of New York University, and a codirector of the NYU Game Innovation Lab. He was previously an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen. He works on all aspects of computational intelligence and games and on selected topics in evolutionary computation and evolutionary reinforcement learning. His current main research directions involve search-based procedural content generation, game adaptation through player modelling, automatic game design, and fair and relevant benchmarking of game AI through competitions. He is a past chair of the IEEE CIS Technical Committee on Games, and an associate editor of the IEEE Trans. on Computational Intelligence and Games.

Mark J. Nelson is a senior research fellow at the MetaMakers Institute of Falmouth University, an institute dedicated to computational creativity and generative interactive entertainment. He was previously an Assistant Professor at the Center for Computer Games Research, IT University of Copenhagen. He works on AI-based design support for videogames (and other creative design domains), focusing on formalization of things such as game mechanics to enable automated analysis and generation. A long-time vision is an interactive, semiautomated CAD-style system for game prototyping. Prior to the IT University of Copenhagen, he was affiliated with the Expressive Intelligence Studio at the University of California, Santa Cruz, and the School of Interactive Computing at Georgia Institute of Technology.


圖書目錄


Procedural Content Generation in Games pdf epub mobi txt 電子書 下載
想要找書就要到 小哈圖書下載中心
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

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前六章還可以,後麵就開始變深奧瞭。建議想通過隨機誕生大量內容的程序策劃都看看。

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machine learning與game design的另一接點

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前六章還可以,後麵就開始變深奧瞭。建議想通過隨機誕生大量內容的程序策劃都看看。

評分

前六章還可以,後麵就開始變深奧瞭。建議想通過隨機誕生大量內容的程序策劃都看看。

評分

machine learning與game design的另一接點

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