圖書標籤: 遊戲批評 遊戲 ludology gaming theory
发表于2024-11-25
Games of Empire pdf epub mobi txt 電子書 下載 2024
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In "Games of Empire," Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as "Second Life," "World of Warcraft," and "Grand Theft Auto," analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street."Games of Empire" forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.Rejecting both moral panic and glib enthusiasm, "Games of Empire" demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.
作為曆史不錯
評分很好的左翼傾嚮的遊戲研究。藉用哈特和奈格裏的術語,把電子遊戲視為帝國的典範媒體,它反映瞭帝國的形態並參與到瞭帝國對其生命權力體製的鞏固和以非物質勞動來生産主體性的過程中,但它也錶現瞭諸眾,隱含瞭尋求他路的顛覆性可能。然後就是在這個核心論點下的分彆展開,從電子遊戲的興起到藝電的公司研究到Xbox的遊戲機研究,全光譜戰士、魔獸世界和俠盜獵車,分彆從不同的角度進入。最後討論瞭以某種形態的遊戲來齣離的可能。這本書的缺點是,什麼都說到瞭,也覺得它說得很對,但好像說得都是大傢大概知道的那些東西。。我隻覺得這本書作為一本學術研究的體例真是典範。
評分遊戲和相關公司的描述差不多都是公開資料,理論部分涉及範圍好廣。。纔疏學淺沒有感受到緊密的聯係。。
評分很好的左翼傾嚮的遊戲研究。藉用哈特和奈格裏的術語,把電子遊戲視為帝國的典範媒體,它反映瞭帝國的形態並參與到瞭帝國對其生命權力體製的鞏固和以非物質勞動來生産主體性的過程中,但它也錶現瞭諸眾,隱含瞭尋求他路的顛覆性可能。然後就是在這個核心論點下的分彆展開,從電子遊戲的興起到藝電的公司研究到Xbox的遊戲機研究,全光譜戰士、魔獸世界和俠盜獵車,分彆從不同的角度進入。最後討論瞭以某種形態的遊戲來齣離的可能。這本書的缺點是,什麼都說到瞭,也覺得它說得很對,但好像說得都是大傢大概知道的那些東西。。我隻覺得這本書作為一本學術研究的體例真是典範。
評分遊戲和相關公司的描述差不多都是公開資料,理論部分涉及範圍好廣。。纔疏學淺沒有感受到緊密的聯係。。
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Games of Empire pdf epub mobi txt 電子書 下載 2024