具体描述
The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.
Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation.
Contributors include:
Stephen Anderson, PoetPainter, LLC
Lisa Caldwell, Brazen UX
Martin Charlier, Independent Design Consultant
Jeff Faneuff, Carbonite
Andy Goodman, Fjord US
Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign
Bill Hartman, Essential Design
Steven Keating, MIT Media Lab, Mediated Matter Group
Brook Kennedy, Virginia Tech
Dirk Knemeyer, Involution Studios
Barry Kudrowitz, University of Minnesota
Gershom Kutliroff, Omek Studio at Intel
Michal Levin, Google
Matt Nish-Lapidus, Normative
Erin Rae Hoffer, Autodesk
Marco Righetto, SumAll
Juhan Sonin, Involution Studios
Scott Stropkay, Essential Design
Scott Sullivan, Adaptive Path
Hunter Whitney, Hunter Whitney and Associates, Inc.
Yaron Yanai, Omek Studio at Intel
作者简介
Jonathan Follett is a founding partner and Creative Director at Hot Knife Design and Principal at Involution Studios, Boston, Massachusetts, USA
Jon FollettAt Hot Knife, Jon designs Web sites and applications for a variety of private- and public-sector clients, approaching each project with a strong focus on the use of language and clear communication of the client’s message. He has a passion for typography, its history, and its proper use in design. While Jon’s first design job was for Saul Bellow’s literary magazine, “News from the Republic of Letters,” he has also worked for various Web and multimedia firms in Boston. He was, most recently, lead designer for the Massachusetts Pension Plans Regulatory Agency. Jon co-authored two humorous non-fiction books, “Gray Highway: An American UFO Journey” and “Suburbageddon.” In another life, he plays jazz piano. Jon is a member of the American Institute of Graphic Arts (AIGA), the Interaction Design Association (IxDA), and the Usability Professionals Association (UPA), Boston Chapter.
目录信息
A Call to Arms
Design for Disruption
Eight Design Tenets for Emerging Technology
Changing Design and Designing Change
Chapter 2 Intelligent Materials: Designing Material Behavior
Bits and Atoms
Emerging Frontiers in Additive Manufacturing
Micro Manufacturing
Dynamic Structures and Programmable Matter
Connecting the Dots: What Does Intelligent Matter Mean for Designers?
Conclusion
Chapter 3 Taking Control of Gesture Interaction
Reinventing the User Experience
Analysis
Prototyping
A Case Study: Gesture Control
Trade-offs
Looking Ahead
Chapter 4 Fashion with Function: Designing for Wearables
The Next Big Wave in Technology
The Wearables Market Segments
Wearables Are Not Alone
UX (and Human) Factors to Consider
Summary
Chapter 5 Learning and Thinking with Things
Tangible Interfaces
(Near) Future Technology
Timeless Design Principles?
Farther Out, a Malleable Future
Nothing New Under the Sun
Closing
Chapter 6 Designing for Collaborative Robotics
Introduction
Designing Safety Systems for Robots
Humanlike Robots
Human-Robot Collaboration
Testing Designs by Using Robotics Platforms
Future Challenges for Robots Helping People
Conclusion
Robotics Resources
Chapter 7 Design Takes on New Dimensions: Evolving Visualization Approaches for Neuroscience and Cosmology
The Brain Is Wider Than the Sky
Section 1: An Expanding Palette for Visualization
Section 2: Visualizing Scientific Models (Some Assembly Required)
Section 3: Evolving Tools, Processes, and Interactions
Conclusion
Chapter 8 Embeddables: The Next Evolution of Wearable Tech
Technology That Gets Under Your Skin
Permeable Beings: The History of Body Modification
Decoration, Meaning, and Communication
Optimization and Repair
The Extended Human
Just Science Fiction, Right?
Key Questions to Consider
Chapter 9 Prototyping Interactive Objects
Misconceptions Surrounding Designers Learning to Code
Chapter 10 Emerging Technology and Toy Design
The Challenge of Toy Design
Toys and the S-Curve
Toys and Intellectual Property
Emerging Technologies in Toy Design
Inherently Playful Technology
Sensors and Toy Design
Emerging Technology in Production and Manufacturing
Summary
Chapter 11 Musical Instrument Design
Experience Design and Musical Instruments
The Evolution of the Musician
Conclusion
Chapter 12 Design for Life
Bloodletting to Bloodless
The Surveillance Invasion
Life First—Health a Distant Second
Stage Zero Detection
From Protein to Pixel to Policy
Final Thoughts
Chapter 13 Architecture as Interface: Advocating a Hybrid Design Approach for Interconnected Environments
The Blur of Interconnected Environments
Theorizing Digital Culture: New Models of Convergence
Hybrid Design Practice
Changing Definitions of Space
A Framework for Interconnected Environments
Spheres of Inquiry
An Exercise in Hybrid Design Practice
Architecture as Interface
Conclusion
References
Chapter 14 Design for the Networked World: A Practice for the Twenty-First Century
The Future of Design
New Environment, New Materials
New Tools for a New Craft
Chapter 15 New Responsibilities of the Design Discipline: A Critical Counterweight to the Coming Technologies?
Critiquing Emerging Technology
Emerging Technologies
New Responsibilities of the Design Discipline
Bibliography
Chapter 16 Designing Human-Robot Relationships
Me Man, You Robot: Designers Creating Powerful Tools
Me Man, You Robot? Developing Emotional Relationships with Robots
Me Robot? On Becoming Robotic
Into the Future
Your Robot: Consider Nielsen, Maslow, and Aristotle
Conclusion
Chapter 17 Tales from the Crick: Experiences and Services When Design Fiction Meets Synthetic Biology
Design Fictions as a Speculative Tool to Widen the Understanding of Technology
The Building Bricks of the Debate
Healthcare Narratives: From Scenarios to Societal Debates
Living Objects: Symbiotic Indispensable Companions
Chapter 18 Beyond 3D Printing: The New Dimensions of Additive Fabrication
MIT and the Mediated Matter Group: Previous and Current Additive Fabrication Research
The Dimensions of Additive Fabrication
Conclusion
Chapter 19 Become an Expert at Becoming an Expert
Into the Fire
Eating the Elephant
Onward
Chapter 20 The Changing Role of Design
On the Impact of Emerging Technologies
Design Complexity and Emerging Technologies
Design Trends for Emerging Technologies
User Experience: Finding Its Level
The Future for Me, the Future for You
Appendix Companies, Products, and Links
Appendix About the Authors
Appendix Designing for Emerging Technologies
· · · · · · (收起)
读后感
用户评价
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整本书的结构组织,简直是精密工程的典范。作者似乎是构建了一个多维度的知识迷宫,但每条路径都清晰可见,最终导向一个统一的核心论点。我被书中那种层层递进的论证逻辑所折服,它不像许多同类作品那样,在中间部分就显得疲软无力。相反,本书从开篇就设立了一个极高的智力门槛,并一路保持着这种高强度,要求读者持续跟进作者的思路跳跃和视角转换。令人称奇的是,尽管信息密度极大,但作者通过精妙的过渡段和总结性陈述,确保了读者的不迷失。这表明作者对材料的掌控已经达到了出神入化的地步,他不仅知道要讲什么,更清楚应该在何时、以何种方式抛出信息,让读者的理解产生连锁反应。这是一种罕见的、将严谨的逻辑与流畅的阅读体验完美融合的典范。
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M一记
M一记
It's up to the people who are full-stack designers with programming skill.
It's up to the people who are full-stack designers with programming skill.
It's up to the people who are full-stack designers with programming skill.