Software Craftsmanship

Software Craftsmanship pdf epub mobi txt 电子书 下载 2025

出版者:Addison-Wesley Professional
作者:Pete McBreen
出品人:
页数:208
译者:
出版时间:2001-08-23
价格:USD 29.99
装帧:Paperback
isbn号码:9780201733860
丛书系列:
图书标签:
  • 软件开发 
  • 计算机 
  • 工艺 
  • 项目管理 
  • 软件工艺 
  • 计算 
  • 英文版 
  • 编程 
  •  
想要找书就要到 小哈图书下载中心
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

Craftsmanship is a return to the roots of software development: Good software developers have always understood that programming is a craft skill. Regardless of the amount of arcane and detailed technical knowledge that a person has, in the end, application development comes down to feel and experience. Someone can know all of the esoteric technical details of the Java programming language, but that person will never be able to master application development unless he or she develops a feel for the aesthetics of software. Conversely, once a person gets the feel for software development, the specific technical details become almost irrelevant. Great developers are always picking up and using new technology and techniques; learning a new technology is just a normal part of the life of a software developer. The term software engineering was coined in 1967 by a NATO study group that recommended a conference to discuss the problems of software. The report from this 1968 conference, which was sponsored by the NATO Science Committee and took place in Garmish, Germany, was titled Software Engineering .1 In the report, Peter Naur and Brian Randell stated, The phrase 'software engineering' was deliberately chosen to be provocative, in implying the need for software manufacture to be based on the types of theoretical foundations and practical disciplines that are traditional in the established branches of engineering. In the same spirit, it is the intention of this book to be deliberately provocative in implying the need for practitioners to start paying attention to the craft of software development. Software craftsmanship is important because it takes us away from the manufacturing metaphor that software engineering invokes and makes us pay attention to the people who do software development. Craftsmanship brings with it the metaphor of skilled practitioners intent on mastering their craft, of pride in and responsibility for, the fruits of their labor. Software craftsmanship is not the opposite of software engineering or computer science. Rather, craftsmanship is a different tradition that happily coexists with and benefits from science and engineering. Just as the modern blacksmith benefits from better tools, materials, and understanding, so software craftsmanship benefits from better computers, reusable components, and programming languages. Just as blacksmiths transcend science and engineering with their skill and artistry, software craftsmanship can transcend computer science and software engineering to produce great programs, applications, and systems. UNIX and the modern-day GNU Linux are probably the best-known examples of this-;systems that are thriving due to the craft, skill, and dedication of their creators. Software craftsmanship is a response to the problems of trying to force-fit software engineering into commercial application development. Software engineering was developed to meet the needs of NATO in developing very large defense systems. Commercial application development differs from the development of defense and government systems in that applications are a whole lot smaller and normally have to be up and running in less than 18 months. It is rare for a commercial application to be developed by a team of more than 20 people, and most application developers work in teams with fewer than 10 members. Software engineering is good at handling the problems of really large teams of 200 or more people, but it has little to say about how the individuals in a team should practice their craft. Software engineering encourages the human wave 2 approach to software development. Rather than solving the problem of how to develop highly skilled developers, software engineering attempts to deskill software development by suggesting that every problem can be solved by throwing more people at it. Although this approach sometimes succeeds, the resulting software is junk. Slow and bloated, it just never feels right. Users are dazzled by the graphics and animation but never really manage to come to grips with the software. They are thwarted by their inability to learn the software and use only a small fraction of the available features. Software does not have to be like that. All too often I see application development teams shipping valuable applications that provide real, measurable business benefit, but apologizing for not following software engineering best practices. For me, the real test of a team is whether it manages to ship and then enhance and extend the application for years afterward. Timely shipping of the first release is important, but it is more important that subsequent releases occur in a timely fashion and that each new release improves the application. Whenever I'm asked about hiring developers, I tell people to look for developers who have shipped a few applications successfully and then stuck around long enough to handle the next enhancement or maintenance release. Shipping proves that the developer can make something work; staying around for the next release allows the developer to experience the effects of the way that he or she built the application in the first place. If a developer has done this three times, my guess is that he or she is skilled and experienced enough in the craft of software development to be successful again. Software craftsmanship is the new imperative because many members of the software development community are starting to chase technology for its own sake, forgetting what is important. The purpose of software development is to create high-quality, robust software applications that deliver value to their users. What matters is growing a new generation of developers who can do that. Software craftsmanship stands for putting the joy and excitement back into creating applications for our users. 1 Naur, Peter, and Brian Randell, (eds.), Software Engineering: A Report on a Conference Spnsored by the NATO Science Committee, NATO, 1969. 2 Levy, Steven, Hackers, Penguin Books, 1994, p. 88. 0201733862P08202001

具体描述

读后感

评分

[软件工艺] 作者以一个程序员兼社会学家的视角重新审视“软件”的本质。 什么是软件? 软件是相对于硬件而言的,他是计算机重要的组成部分,通过软件,人们可以让通用的、标准的计算机完成特定的任务。 从经济学的角度来说,软件就是被具现化的智力资产。 从认知学的角度,软件...  

评分

终于看完本书,前面提的问题发人深省,但后半部显得比较罗嗦,叙述不清晰。作者提出软件工程存在很多问题,我同意;但是推荐借鉴工匠的做法,对此我不敢苟同。 诚然,软件工程存在很多问题,但是它没有止步不前,随着时代的发展也在演变。例如当前流行的xp、敏捷等不都...

评分

软件工艺这个观点,我是很赞同的.事实上,我更倾向于把程序员作为一名工程师和艺术者的结合来看待,软件设计,既是一门技术,同时也是一门艺术,至少在现在来说.以后软件开发会如何发展,我们不敢妄下结论 用工匠来比喻软件工程师,用学徒式的教学来培养程序员,这点我想是针...  

评分

终于看完本书,前面提的问题发人深省,但后半部显得比较罗嗦,叙述不清晰。作者提出软件工程存在很多问题,我同意;但是推荐借鉴工匠的做法,对此我不敢苟同。 诚然,软件工程存在很多问题,但是它没有止步不前,随着时代的发展也在演变。例如当前流行的xp、敏捷等不都...

评分

很久前看过,凭映象回忆一下。这本书更注重个人素质培养,呵呵,尤其是学徒式传授,想想还是有点道理的,明师出高徒嘛。不过在实际中大师来亲自指点你是太难得啦,所以只能说做做梦咯;)  

用户评价

评分

刚开始读觉得很喜欢很赞同,经过最近的学术reflection发觉书中意见有所“偏激”和绝对。但是也可以看一下,对冲击传统的software engineering概念有帮助。

评分

刚开始读觉得很喜欢很赞同,经过最近的学术reflection发觉书中意见有所“偏激”和绝对。但是也可以看一下,对冲击传统的software engineering概念有帮助。

评分

刚开始读觉得很喜欢很赞同,经过最近的学术reflection发觉书中意见有所“偏激”和绝对。但是也可以看一下,对冲击传统的software engineering概念有帮助。

评分

刚开始读觉得很喜欢很赞同,经过最近的学术reflection发觉书中意见有所“偏激”和绝对。但是也可以看一下,对冲击传统的software engineering概念有帮助。

评分

当年路过某书摊看见就买了=.= 看来没买错⋯⋯

本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度google,bing,sogou

© 2025 qciss.net All Rights Reserved. 小哈图书下载中心 版权所有