Dave Mark 深受爱戴的Apple技术开发专家,具有多年开发经验。他是许多Mac平台畅销书的作者,包括Learn C on the Mac、Macintosh Programming Primer系列以及Ultimate Mac Programming。可以通过www.davemark.com与他联系。
Jeff LaMarche 资深Apple平台专家,拥有多年企业级开发经验。他是MacTech Magazine和Apple公司开发人员网的专栏作家。
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, this brand new edition of the bestselling Beginning iPhone 3 Development is just the book for you. Updated from the ground up for Apple’s latest development tool set, Xcode 4, and for the iOS 4 SDK, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the Xcode 4 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone 4 Development: Exploring the iOS SDK offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you’ll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll see how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using SQLite, iPhone’s built-in database management system. In addition, you’ll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style What you'll learn Everything you need to know to develop your own best-selling iPhone and iPad apps Best practices for optimizing your code and delivering great user experiences How to create “universal” apps for both iPhone and iPad Who this book is for Anyone who wants to start developing for iPhone, iPad, and iPod touch.
书写的不错,很适合入门的读者,但是此书中也有一些遗漏和错误。章节5.3 page 81 toOrientation 没有声明,不知后面的章节是否还会有这样的错误。不过总体来说老美的书都写的不错的。 page 81 要定义 toOrientation 先 UIInterfaceOrientation toOrientation = self.interfa...
评分作为iOS sdk的参考书而言,这书还不错,想要用什么,多读几遍对应的章节就可以了。 翻译只能算是一般。 读了几本ios,objective-c方面的书,感觉这方面的知识都不成体系,不像C++那般成熟。
评分就一句话,看完一本书,如果不看其他东西,就是知其然不知其所以然。快餐教程特色。 就和当初win32的编程统统使用vc的mfc一样。整个一讲完了,程序入口在哪里还是糊里糊涂。就知道一个界面怎么做。可是光知道界面怎么做,能写出好代码吗?
评分看到第八章了, 大体上还是不错的, 基本上算是手把手教你编程, 也不像国内的某些书籍那样你会的东西重复来重复去, 所以畅销还是有道理的. 但, 这本书谈不上是经典书籍. 第一, 正如大多数人说的那样, 版本太旧, 苹果的版本又不兼容. 当然, 对我而言, 仅仅就是看一下苹果系列的...
评分学习iPhone开发必读的一本书。内容详细,条理清晰,例子丰富有针对性。我学这本书时是两个星期,当然之前是看了半本别的书的,感觉不难。学习的时候最好将书中的代码挨个敲,哪怕是对着书敲也不要紧。另外,这本书也是极好的工具书。
不错的书,就是里面的代码很多地方不适用于IOS 5了,或者说是XCODE 4.2以上了,要有点探索精神,自己动手改一下描述的过程或源码才适用于XCODE 4.2以上。
评分不错的书,就是里面的代码很多地方不适用于IOS 5了,或者说是XCODE 4.2以上了,要有点探索精神,自己动手改一下描述的过程或源码才适用于XCODE 4.2以上。
评分不错的书,就是里面的代码很多地方不适用于IOS 5了,或者说是XCODE 4.2以上了,要有点探索精神,自己动手改一下描述的过程或源码才适用于XCODE 4.2以上。
评分例子不错,覆盖了常见的各种特性.
评分推荐这本书,理由有三个:全面,不空泛,每个方面都有继续深入的推荐资料。这是我看过的几本iOS开发的最适合入门的一本书。
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