Toshi Omagari is a typeface designer at Monotype UK. He studied typography and typeface design at Musashino Art University in Tokyo. Arcade Game Typography is his first book.
Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color.
Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.
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中文版眾籌已開始~ https://zhongchou.modian.com/item/94205.html
评分《街機遊戲字體》一方麵補足瞭遊戲曆史上非常重要但長期以來被忽視的主題——遊戲字體設計,能夠提供重要的資料和方法論;另一方麵,書中的240餘款街機遊戲以及其字體的精美插圖,不論對遊戲玩傢、設計師,還是純粹的像素愛好者,都具有很高的收藏價值。
评分hardcore. research based and mania driven.
评分hardcore. research based and mania driven.
评分hardcore. research based and mania driven.
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