Real-Time Rendering, Third Edition pdf epub mobi txt 电子书 下载 2024


Real-Time Rendering, Third Edition

简体网页||繁体网页
Tomas Akenine-Moller
A K Peters/CRC Press
2008-7-25
1045
USD 102.95
Hardcover
9781568814247

图书标签: 计算机图形学  图形学  游戏编程  Graphics  游戏开发  real-timeRender  CG  计算机   


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发表于2024-05-17

Real-Time Rendering, Third Edition epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Real-Time Rendering, Third Edition epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Real-Time Rendering, Third Edition pdf epub mobi txt 电子书 下载 2024



图书描述

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.

This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

Real-Time Rendering, Third Edition 下载 mobi epub pdf txt 电子书

著者简介

Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he also spent time at UC San Diego (2004/2005) as a visiting researcher. Eric Haines is a Lead Software Engineer at Autodesk, Inc., working on a next-generation interactive rendering system for computer-aided design applications. He is currently an editor of the journal of graphics tools, online editor for ACM TOG, and maintainer of the Graphics Gems code repository, among other activities. He received an MS from the Program of Computer Graphics at Cornell in 1985. Naty Hoffman has been developing videogame graphics for over a decade. Previously he was a microprocessor architect at Intel. He has contributed to the development of numerous games as well as instruction set extensions, major graphics APIs, and processors. Naty is particularly interested in physically-based real-time rendering methods, on which he has published several articles and taught classes at SIGGRAPH, I3D, GDC and Meltdown.


图书目录


Real-Time Rendering, Third Edition pdf epub mobi txt 电子书 下载
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用户评价

评分

断断续续的终于跳着看完了。 后面的章节真的只是个目录啊…… 不过真的是该出新版了,好多东西有点老。可惜应该没有新版了。

评分

内容挺全的,一本看下来思路拓宽了不少.

评分

没看完

评分

断断续续的终于跳着看完了。 后面的章节真的只是个目录啊…… 不过真的是该出新版了,好多东西有点老。可惜应该没有新版了。

评分

渲染入门书,强烈推荐

读后感

评分

这是本计算机图形学关于实时绘制方面的词典大全类书籍,每个领域的survey,大而全,对于实际编程不一定有效,但是对于了解整个领域的知识或者查找资料,必备一本,www.realtimerendering.com也包含了很多有用的链接。

评分

这本书的世界观架构很宏大,基本就包罗万象,内容写得晦涩,读起来相当吃力,缺少例子,就这样都1045页,如果能写得详尽一点,那就完美了,只怕估计需要三四千页的样子,总的说来,内容相当优质,就是写得太简要  

评分

这本书的世界观架构很宏大,基本就包罗万象,内容写得晦涩,读起来相当吃力,缺少例子,就这样都1045页,如果能写得详尽一点,那就完美了,只怕估计需要三四千页的样子,总的说来,内容相当优质,就是写得太简要  

评分

说他“入门”可不是指这本书很基础你一上来就要看,而是指他会将你带入图形专业领域去,可以让你进一步深入的专研某一方向。 此书比较难的部分在BRDF和细分那章,其它的还好,特别是细分那章需要自己查阅技术论文才能了解个大概,书上只是取的论文中的某一部分。所以以偏概全...  

评分

这本书我正在读。本来在读第三版的电子版,但在电脑上读着太累,加之英文不是很强悍,就买了这本书配合来读。就如在之前豆瓣上说的,有已经不错了,再差也比没有强。即便现在我也这样认为。 不过我还是得说几点不爽的。因为,真不爽了。当我看到这本书讲的话题基本涵盖了图形...  

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Real-Time Rendering, Third Edition pdf epub mobi txt 电子书 下载 2024


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