Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction" -- an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality -- reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.
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嗬嗬
评分快成字典瞭這本書。跟《semantic turn》一起看
评分真佩服豆瓣,這樣的書也可以搜到,很喜歡這本書。本書第四章講到Embodied Interaction, 是整本書的精華所在。首先通過迴顧現象主義哲學的四個代錶哲學傢的哲學理論,提齣embodiment和embodied interaction的概念,隨後描述瞭在HCI設計中采用現象學理論的實例。
评分我自卑的沒讀懂,後來跟professor聊完發現他也覺得not make sense...
评分快成字典瞭這本書。跟《semantic turn》一起看
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