{Book Description}
This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!
{Product Description}
This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!
貌似还少标题吧?Making Things Move 正在看,讲的很详细,从基础的数学三角形,sin,cos,到加速度,摩擦力,缓动,最后还有些3D。从简到难 enjoy o(∩_∩)o...
评分书中介绍了动画中的物理方法,在不使用物理引擎的情况下,使用简单的物理定律进行模拟,对于一些简单的游戏已经足够了。
评分我本以为做出多彩绚丽的动画,需要高超的物理学,数学的水平。辛苦,看了这本书,害的把我那本游戏开发物理学给搁浅在我的被子里去了。 里面的列子很好,其把常用的动画概括起来了。学起来不难。如果觉得很难理解,那要多做一些列子。 对于我们不用帧做动画的程序员来...
评分 评分这是我看到过所有和ActionScript相关的教程中,最牛的一本!里面的内容真的太经典了,很耐看。
definitely one of the best ActionScript 3.0 animation textbook. Be aware that, everything behind are maths and physics. 3D部分就略过了,其他非常精彩。
评分做游戏必备!数学和物理很重要!
评分印象不深刻了……
评分做游戏必备!数学和物理很重要!
评分definitely one of the best ActionScript 3.0 animation textbook. Be aware that, everything behind are maths and physics. 3D部分就略过了,其他非常精彩。
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