Foundation Actionscript 3.0 Animation

Foundation Actionscript 3.0 Animation pdf epub mobi txt 电子书 下载 2025

出版者:Springer-Verlag New York Inc
作者:Keith Peters
出品人:
页数:568
译者:
出版时间:April 2, 2007
价格:$39.99
装帧:Paperback
isbn号码:9781590597910
丛书系列:
图书标签:
  • actionscript 
  • flash 
  • animation 
  • as3 
  • 编程 
  • web 
  • friends_of_ED 
  • 动画编程 
  •  
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{Book Description}

This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!

{Product Description}

This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!

具体描述

读后感

评分

书中第十章的“线下”问题,并没有修正,小球从底部反弹至line的时候,仍然会穿过line到上面去,而不是反弹,将bounce参数调成-1就可以看得很明白了。 更改:如y2的绝对值小于小球半径,则进行反弹,如果y2的值为正则将小球重置到到线下,如为负则重置到线上 if(Math.abs(y2)...  

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书中介绍了动画中的物理方法,在不使用物理引擎的情况下,使用简单的物理定律进行模拟,对于一些简单的游戏已经足够了。  

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貌似还少标题吧?Making Things Move 正在看,讲的很详细,从基础的数学三角形,sin,cos,到加速度,摩擦力,缓动,最后还有些3D。从简到难 enjoy o(∩_∩)o...

评分

貌似还少标题吧?Making Things Move 正在看,讲的很详细,从基础的数学三角形,sin,cos,到加速度,摩擦力,缓动,最后还有些3D。从简到难 enjoy o(∩_∩)o...

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书的内容很好,大概浏览了一下翻译一般,谈不上好坏。但是,书的质量真是差劲,就想再生纸一样,环保吗? 我是在网上买的,不知道书店怎么样,但是我觉得这东西应该不会有什么差异。  

用户评价

评分

印象不深刻了……

评分

definitely one of the best ActionScript 3.0 animation textbook. Be aware that, everything behind are maths and physics. 3D部分就略过了,其他非常精彩。

评分

definitely one of the best ActionScript 3.0 animation textbook. Be aware that, everything behind are maths and physics. 3D部分就略过了,其他非常精彩。

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还是更喜欢原版的,刚读完,推荐一下,需要这书的可以豆邮我。

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很基础,3D部分以后的简单浏览一下就可以

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