Programming a Multiplayer FPS in DirectX (Game Development Series) pdf epub mobi txt 电子书 下载 2024


Programming a Multiplayer FPS in DirectX (Game Development Series)

简体网页||繁体网页
Vaughan Young
Charles River Media
2004-12-20
496
USD 49.95
Paperback
9781584503637

图书标签: game  游戏编程  游戏开发  英文版  引擎  软件开发  计算机  CG   


喜欢 Programming a Multiplayer FPS in DirectX (Game Development Series) 的读者还喜欢




点击这里下载
    


想要找书就要到 小哈图书下载中心
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

发表于2024-12-24

Programming a Multiplayer FPS in DirectX (Game Development Series) epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Programming a Multiplayer FPS in DirectX (Game Development Series) epub 下载 mobi 下载 pdf 下载 txt 电子书 下载 2024

Programming a Multiplayer FPS in DirectX (Game Development Series) pdf epub mobi txt 电子书 下载 2024



图书描述

If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included- you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed. In the first part, you'll learn about the many facets of DirectX, C++, and object-oriented programming. You'll also learn how to design the engine and put the infrastructure into place. The next chapters will each add a new module to your engine including input, scripting, 3D rendering, sound, networking, and scene management. The second part covers the final development stages, including everything from game play to player management; it culminates with the complete multiplayer FPS game. Throughout the book you'll learn key topics that will bring you up to speed with industry proven techniques, while improving your confidence as a developer. And because DirectX is the most prevalent game development tool available, once you master this project, you'll have the skills you need to create a variety of games!

Programming a Multiplayer FPS in DirectX (Game Development Series) 下载 mobi epub pdf txt 电子书

著者简介


图书目录


Programming a Multiplayer FPS in DirectX (Game Development Series) pdf epub mobi txt 电子书 下载
想要找书就要到 小哈图书下载中心
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

用户评价

评分

不太好运行呢。。

评分

不太好运行呢。。

评分

不太好运行呢。。

评分

不太好运行呢。。

评分

不太好运行呢。。

读后感

评分

Game engine 是个经常被人挂在嘴边的东西,但似乎也是个最说不清道不明的东西,毕竟这是个完全从工业实践中产生的概念,而不是来自于某某教授的一篇paper. 因此呢,但凡挂上engine 之名的编程类书籍总是给人一种高不成低不就的感觉。写的深入者有之,比如那本 3D Guru,除了最...

评分

Game engine 是个经常被人挂在嘴边的东西,但似乎也是个最说不清道不明的东西,毕竟这是个完全从工业实践中产生的概念,而不是来自于某某教授的一篇paper. 因此呢,但凡挂上engine 之名的编程类书籍总是给人一种高不成低不就的感觉。写的深入者有之,比如那本 3D Guru,除了最...

评分

Game engine 是个经常被人挂在嘴边的东西,但似乎也是个最说不清道不明的东西,毕竟这是个完全从工业实践中产生的概念,而不是来自于某某教授的一篇paper. 因此呢,但凡挂上engine 之名的编程类书籍总是给人一种高不成低不就的感觉。写的深入者有之,比如那本 3D Guru,除了最...

评分

Game engine 是个经常被人挂在嘴边的东西,但似乎也是个最说不清道不明的东西,毕竟这是个完全从工业实践中产生的概念,而不是来自于某某教授的一篇paper. 因此呢,但凡挂上engine 之名的编程类书籍总是给人一种高不成低不就的感觉。写的深入者有之,比如那本 3D Guru,除了最...

评分

Game engine 是个经常被人挂在嘴边的东西,但似乎也是个最说不清道不明的东西,毕竟这是个完全从工业实践中产生的概念,而不是来自于某某教授的一篇paper. 因此呢,但凡挂上engine 之名的编程类书籍总是给人一种高不成低不就的感觉。写的深入者有之,比如那本 3D Guru,除了最...

类似图书 点击查看全场最低价

Programming a Multiplayer FPS in DirectX (Game Development Series) pdf epub mobi txt 电子书 下载 2024


分享链接









相关图书




本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度google,bing,sogou

友情链接

© 2024 qciss.net All Rights Reserved. 小哈图书下载中心 版权所有