Roberto Ierusalimschy is an Associate Professor of Computer Science at PUC-Rio (the Pontifical Catholic University in Rio de Janeiro), where he works with programming-language design and implementation. He is the leading architect of the Lua programming language and the author of "Programming in Lua" (now in its second edition and translated to Chinese, Korean, German, and Japanese).
Roberto has a M.Sc. Degree (1986) and a D.Sc. Degree (1990) in Computer Science, both from PUC-Rio. He was a visiting researcher at the University of Waterloo, (Canada, 1991), ICSI (CA, USA, 1994), GMD (Germany, 1997), and at UIUC (IL, USA, 2001/2002). As a professor at PUC-Rio, Roberto was the advisor of several students that later became influential members of the Lua community. Lately he has been developing LPEG, a novel pattern-matching package for Lua.
Lua is becoming the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset.
Programming in Lua is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5.0---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. Programming in Lua is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages.
亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29...
評分亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29.9卖不~亲.29...
評分读到Metatables and Metamethods一章时,深深地被震撼了。以极简单的东西实现了极高妙的技术,有出神入化之妙。 总的来说,Lua语言的设计非常简洁,容易上手,读这本书的前几章就可以写一些够用的脚本处理许多任务了。如果要做较大的项目,再慢慢去读OO的内容。(本段是为了凑...
評分周惟迪(www.zhouweidi.name),在少年时由于喜好计算机游戏而喜爱上计算机编程,对各类开发技术皆有涉猎。曾从事过2年游戏程序设计专业的教育工作,之后在上海Ubisoft工作,参与Splinter Cell 4(Xbox 360)、Rayman 4(Xbox 360)等项目开发。现就职于Epic Games China,从事MMO...
評分抱歉,有些标题党。 Lua 美极了——优雅,简洁,自不必多说。此谓之瑜。 所谓瑕,是我发现的一处笔误。 在 28.3 节《面向对象的访问》中提到,为了使用户自定义类型能够使用面向对象的语法来操作,一定要为元表设置“--index 元方法”。 就这里错了,把 __index(下划线)写成...
迴傢三天讀完,開始進入實踐環節...
评分用來Lua入門的書,發現為瞭實現麵嚮對象,還是費瞭一番功夫的
评分網上找不到第二版的
评分pil確實是神書。想當初項目要上綫,趕鴨子上架,本渣除瞭用過awesome外基本沒接觸lua,愣是在綫上讀瞭一半的pil第一版(https://www.lua.org/pil/contents.html)就開始用lua乾活瞭【怪不得寫瞭辣麼多bug。之後野路子混成瞭老司機,遇到coroutine、lua調用c++接口時還是得經常迴頭再讀pil。
评分這是第一版。lua.org 上可在線閱讀。
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