In our homes, our schools, and our businesses, computers play an ever-increasing role. But while most of us today can work a computer--albeit with the help of the ever-present computer software manual--we know little about what goes on inside the box and virtually nothing about software design
or the world of computer programming.
In Patterns of Software, the respected software pioneer and computer scientist, Richard Gabriel, gives us an informative inside look at the world of software design and computer programming and the business that surrounds them. In this wide-ranging volume, Gabriel discusses such topics as what
makes a successful programming language, how the rest of the world looks at and responds to the work of computer scientists, how he first became involved in computer programming and software development, what makes a successful software business, and why his own company, Lucid, failed in 1994, ten
years after its inception.
Perhaps the most interesting and enlightening section of the book is Gabriel's detailed look at what he believes are the lessons that can be learned from architect Christopher Alexander, whose books--including the seminal A Pattern Language--have had a profound influence on the computer programming
community. Gabriel illuminates some of Alexander's key insights--"the quality without a name," pattern languages, habitability, piecemeal growth--and reveals how these influential architectural ideas apply equally well to the construction of a computer program. Gabriel explains the concept of
habitability, for example, by comparing a program to a New England farmhouse and the surrounding structures which slowly grow and are modified according to the needs and desires of the people who live and work on the farm. "Programs live and grow, and their inhabitants--the programmers--need to work
with that program the way the farmer works with the homestead."
Although computer scientists and software entrepreneurs will get much out of this book, the essays are accessible to everyone and will intrigue anyone curious about Silicon Valley, computer programming, or the world of high technology.
看了前言部分,回忆起了在某图书馆看过的设计模式(建筑类)一书,当时就觉得其与软件设计似有关联。现在一看,果不其然,敏感性还是很不错的。不过google一搜, Alexander的建筑作品毕竟还是不够经典,理性过头,还是难以引起人类内心世界的波澜。
評分看了前言部分,回忆起了在某图书馆看过的设计模式(建筑类)一书,当时就觉得其与软件设计似有关联。现在一看,果不其然,敏感性还是很不错的。不过google一搜, Alexander的建筑作品毕竟还是不够经典,理性过头,还是难以引起人类内心世界的波澜。
評分看了前言部分,回忆起了在某图书馆看过的设计模式(建筑类)一书,当时就觉得其与软件设计似有关联。现在一看,果不其然,敏感性还是很不错的。不过google一搜, Alexander的建筑作品毕竟还是不够经典,理性过头,还是难以引起人类内心世界的波澜。
評分看了前言部分,回忆起了在某图书馆看过的设计模式(建筑类)一书,当时就觉得其与软件设计似有关联。现在一看,果不其然,敏感性还是很不错的。不过google一搜, Alexander的建筑作品毕竟还是不够经典,理性过头,还是难以引起人类内心世界的波澜。
評分看了前言部分,回忆起了在某图书馆看过的设计模式(建筑类)一书,当时就觉得其与软件设计似有关联。现在一看,果不其然,敏感性还是很不错的。不过google一搜, Alexander的建筑作品毕竟还是不够经典,理性过头,还是难以引起人类内心世界的波澜。
有點老的書瞭,讀起來可能有些枯燥。對書中把軟件比作農捨而不是大廈的思想印象深刻。
评分有點老的書瞭,讀起來可能有些枯燥。對書中把軟件比作農捨而不是大廈的思想印象深刻。
评分有點老的書瞭,讀起來可能有些枯燥。對書中把軟件比作農捨而不是大廈的思想印象深刻。
评分有點老的書瞭,讀起來可能有些枯燥。對書中把軟件比作農捨而不是大廈的思想印象深刻。
评分有點老的書瞭,讀起來可能有些枯燥。對書中把軟件比作農捨而不是大廈的思想印象深刻。
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