Korea's Online Gaming Empire pdf epub mobi txt 電子書 下載 2024


Korea's Online Gaming Empire

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Dal Yong Jin
MIT Press
2010-11-5
208
GBP 28.00
Hardcover
9780262014762

圖書標籤: online_game  韓國  電競  電子競技  遊戲  學術  Political_economy   


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发表于2024-11-14

Korea's Online Gaming Empire epub 下載 mobi 下載 pdf 下載 txt 電子書 下載 2024

Korea's Online Gaming Empire epub 下載 mobi 下載 pdf 下載 txt 電子書 下載 2024

Korea's Online Gaming Empire pdf epub mobi txt 電子書 下載 2024



圖書描述

In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing--a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.

Korea's Online Gaming Empire 下載 mobi epub pdf txt 電子書

著者簡介


圖書目錄


Korea's Online Gaming Empire pdf epub mobi txt 電子書 下載
想要找書就要到 小哈圖書下載中心
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

用戶評價

評分

評分

評分

評分

評分

讀後感

評分

Online Gaming (1996 -- 2009) -- "...when Korea hosted the first WCG in 2001, President Kim-Dae Jung stated that online gaming and youth culture are a major part of the knowledge industry." -- Nexon launched The Kingdom of the Winds in 1996, the world's firs...

評分

Online Gaming (1996 -- 2009) -- "...when Korea hosted the first WCG in 2001, President Kim-Dae Jung stated that online gaming and youth culture are a major part of the knowledge industry." -- Nexon launched The Kingdom of the Winds in 1996, the world's firs...

評分

Online Gaming (1996 -- 2009) -- "...when Korea hosted the first WCG in 2001, President Kim-Dae Jung stated that online gaming and youth culture are a major part of the knowledge industry." -- Nexon launched The Kingdom of the Winds in 1996, the world's firs...

評分

Online Gaming (1996 -- 2009) -- "...when Korea hosted the first WCG in 2001, President Kim-Dae Jung stated that online gaming and youth culture are a major part of the knowledge industry." -- Nexon launched The Kingdom of the Winds in 1996, the world's firs...

評分

Online Gaming (1996 -- 2009) -- "...when Korea hosted the first WCG in 2001, President Kim-Dae Jung stated that online gaming and youth culture are a major part of the knowledge industry." -- Nexon launched The Kingdom of the Winds in 1996, the world's firs...

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Korea's Online Gaming Empire pdf epub mobi txt 電子書 下載 2024


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