What .NET C# developers need to enter the hot field of iPhone apps iPhone applications offer a hot opportunity for developers. Until the open source MonoTouch project, this field was limited to those familiar with Apple’s programming languages. Now .NET and C# developers can join the party. Professional iPhone Programming with MonoTouch and .NET/C# is the first book to cover MonoTouch, preparing developers to take advantage of this lucrative opportunity. This book is for .NET developers that are interested in creating native iPhone applications written in .NET/C#. These developers want to use their existing knowledge. While .NET developers are always interested in learning, they also recognize that learning Objective-C and the specifics of the iPhone can be overwhelming. Those developers interested in MonoTouch will recognize that the cost of MonoTouch is easily made up by the ability to quickly target the iPhone using a language that they are already familiar with. This book is designed for .NET developers that want to target the iPhone. It is designed to help you get up to speed with the iPhone, not to really teach you about the .NET Framework or C# language, which we assume you already know. This book is designed with introductory material in Chapters 1 thru 4. You should read Chapters 1 thru 4 sequentially. These chapters introduce the MonoTouch product, the basics of developing with MonoTouch and MonoDevelop, and finally, the basics of presenting data to a user with screen and data controls and how to develop a user interface for the iPhone. Once you are comfortable with these concepts, you can typically move from one chapter to another and not necessarily have to read the chapters sequentially. Chapter 1 "Introduction to iPhone Development with MonoTouch for C# Developers" This chapter looks at how the largest segment of developers can target the smartphone with the highest mindshare, and that the smartphone is growing faster in marketshare than any other device. Chapter 2 "Introduction to MonoTouch" gives you a firm foundation in MonoTouch, MonoDevelop, Interface Builder, debugging, and deploying. Chapter 3 "Planning Your App's UI: Exploring the Screen Controls" teaches you about creating your application's UI and specifically how the UI on the iPhone can differ from UIs that you might have created before. You also explore the Input & Value objects from the Interface Builder Objects Library. Chapter4 "Data Controls" shows the Interface Builder Objects Library Cocoa Touch classes for Controllers, Data Views, and Windows, Views, & Bars. Chapter 5 "Working with Data on the iPhone" looks at the SQLite database engine as well as strategies to store data off the device on a central server through SOAP and REST (using XML and JSON) without tying up the user interface. Chapter 6 "Displaying Data Using Tables" looks at displaying information in a table, using tables for navigation, taking advantage of UITableView's built-in editing features, and adding a search bar to a table. Chapter 7 "Mapping" covers CoreLocation and MapKit, using Location Services, and adding maps and geocoding to your application. Chapter 8 "Application Settings" focuses on application settings, and looks at two aspects of settings for your MonoTouch app: the Info.plist and your settings bundle. It covers what settings you might want to set in your Info.plist and why, and then looks at what code it takes to read and use the settings that you save in the settings bundle. And it also takes you through the building of the settings that you might have in a social media-type application. Going through each step, you will examine the Root.plist inside the Property List Editor and see the settings dialog that will result from it. Chapter 9 "Programming with Device Hardware" covers accelerometer device orientation, and proximity detection support, networking, and developing with battery life in mind. Chapter 10 "Programming with Multimedia" discussing integrating images and the image picker, watching and recording videos, playing and recording audio, and using animation Chapter 11 "Talking to Other Applications" discusses the ways you can use MonoTouch to talk to other applications on the iPhone, both Apple-built applications and those downloaded from the App Store. It also provides helpful ways of accessing the iPhone's Address Book and the iPod music library. Chapter 12 "Localizing for an International Audience" first defines internationalization and localization, then shows displaying translated text and images, formatting dates, times, and numbers, then extracting text for translation. Chapter 13 "Programming the iPad " the capabilities of the iPad are, what new APIs and controls have been introduced that you can use in iPad-specific applications, and how to build applications that can work on both iPad and iPhone devices. Chapter 14 "Just Enough Objective-C" provides you with a reference and introduction to Objective-C that will help you acquire an ability to comprehend Objective-C which is something that will come in very handy. Chapter 15 "The App Store: Submitting and Marketing Your App" discusses all things App Store. First, it talks about the process that you need to go through before you are ready to submit - this includes final testing with Ad-Hoc builds and a presubmission checklist. Next it addresses actually submitting to the App Store, and then finally what to do with your app after it's in the App Store. This chapter also touches on alternative monetization strategies such as ads or in app purchases.
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iPhone高級編程:使用Mono Touch和.NET/C#
這本書的篇幅雖然厚重,但其內容組織卻展現齣極高的邏輯性。從基礎環境搭建和“Hello World”的差異化處理開始,逐步過渡到對Core Animation的C#封裝、對Core Data的異步操作優化,再到最終的應用發布流程,整個知識體係的構建是層層遞進、水到渠成的。我特彆喜歡其中關於自定義控件繪製的章節,作者沒有使用任何“黑魔法”,而是詳盡地解釋瞭iOS圖形渲染管綫的概念,並指導我們如何使用C#代碼去高效地操作底層圖形上下文。這使得我不再懼怕那些復雜的、需要精確控製像素的UI需求。這本書沒有對任何一個關鍵技術點淺嘗輒止,它似乎假定讀者有能力理解復雜的概念,並且鼓勵我們去探索框架之外的更底層原理。總而言之,它更像是一本“內功心法”而非“招式秘籍”,教會你如何在這個特定的技術棧中建立起堅不可摧的工程內功。對於那些追求技術深度而非錶麵光鮮的資深開發者來說,這是一部值得反復研讀的經典之作。
评分這本書的實戰性遠超我的預期,它不是那種隻停留在理論概念的“紙上談兵”。我最欣賞的是作者構建的那些復雜示例項目。它們不是那種為瞭演示某個小功能而拼湊起來的玩具代碼,而是結構完整、具備生産環境潛力的應用骨架。拿關於集成第三方地圖服務的章節來說,它不僅包含瞭基本的地圖渲染,更細緻地講解瞭如何在MonoTouch中處理異步迴調、如何管理生命周期事件,以及如何將地圖視圖與其他UI組件進行高效的響應式交互。這種對完整開發流程的把控,是新手教程常常缺失的。此外,作者對調試和性能優化的重視也值得稱贊。他們分享瞭如何利用Xcode的Instruments工具配閤Visual Studio進行高效的內存泄漏排查和CPU性能瓶頸定位,這些都是實戰中耗費大量時間纔能摸索齣來的經驗,被如此係統地整理齣來,極大地縮短瞭我的試錯周期。這本書真正做到瞭將框架的使用與平颱級的最佳實踐緊密結閤,使讀者能夠構建齣既跨平颱又接近原生性能的應用。
评分初次捧讀此書,我的期望值其實是偏低的,畢竟“MonoTouch”這個名字在近年的iOS開發討論中已經不再是主流聲音,市場的主流敘事早就轉嚮瞭Swift和SwiftUI。然而,這本書的價值恰恰在於它的曆史深度和對底層原理的紮實剖析。作者沒有迴避跨平颱框架在性能和原生API訪問上的挑戰,反而將其視為深入理解iOS操作係統工作原理的絕佳切入點。例如,書中關於如何通過P/Invoke和C# P/Invoke訪問Objective-C Runtime的章節,那段對Selector和Method Swizzling的解釋,清晰得令人拍案叫絕。這不僅僅是教你如何“調用”API,更是教你理解API背後的“為什麼”和“如何實現”。對於那些在做維護遺留項目或者需要進行高度定製化、深入係統底層交互的場景,這種知識的深度是無可替代的。我甚至因此反思瞭自己在原生Swift開發中那些“理所當然”的使用習慣,開始追溯其在底層是如何被橋接和映射的。這本書的敘事風格非常嚴謹,幾乎沒有一句廢話,全是乾貨,讀起來需要高度集中精力,但讀完後的收獲感是極強的,它提供瞭一種從C#視角審視移動開發的獨特視角。
评分我必須承認,這本書的閱讀體驗在初期略有門檻,主要是因為它對開發者的前提知識要求較高,如果你對C#的內存管理、CLR的工作原理以及麵嚮對象設計的深層概念不熟悉,可能會感到吃力。但如果你已經具備瞭紮實的後端開發背景,那麼這本書的價值會隨著閱讀的深入而呈指數級增長。它不僅僅是關於MonoTouch的API手冊,更是一本關於如何將企業級應用的設計哲學(如SOLID原則、領域驅動設計)成功移植到資源受限、事件驅動的移動平颱上的深度研討錄。書中關於異步編程模型,特彆是Task Parallel Library (TPL)在處理UI更新和網絡請求時的優雅適配,給我留下瞭深刻印象。它展示瞭如何用C#的現代特性去駕馭移動開發的異步洪流,避免瞭傳統迴調地獄。這種對語言特性的深刻理解和應用,使得最終生成的代碼庫不僅功能強大,而且邏輯清晰、易於團隊協作和長期維護,完全符閤專業級軟件工程的標準。
评分這本書的封麵設計著實吸引人,那種深邃的藍色調,配上簡潔有力的字體,讓人一眼就能感受到其專業性和技術深度。我是在尋找一本能將我已有的.NET/C#功底有效遷移到iOS原生開發領域的橋梁時,發現瞭它。坦白講,市麵上關於移動開發的入門書籍多如牛毛,但真正能深入講解平颱特有機製、同時又照顧到我們這些“舊世界”開發者心智模型的精品少之又少。我尤其欣賞作者在講解MvvmLight Toolkit在跨平颱移動應用架構中的應用時所展現齣的細緻入微。他們沒有停留在簡單的界麵綁定層麵,而是深入探討瞭數據同步、依賴注入在大型項目中的最佳實踐,這對於構建健壯、可維護的應用至關重要。閱讀過程中,我驚喜地發現,很多在傳統WinForms或WPF項目中睏擾我的設計模式問題,在MonoTouch的語境下得到瞭全新的、更具移動設備特性的解答。對於那些渴望從企業級應用開發轉型到移動生態,但又不想完全拋棄C#生態優勢的資深程序員來說,這本書無異於一份精心繪製的航海圖。它的詳實程度,甚至讓我感覺像是在跟隨一位經驗豐富的資深架構師進行為期數周的深度技術輔導,而不是簡單地翻閱一本技術手冊。
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