A hands-on approach to iPad application development Beginning iPad Application Development is written to help jumpstart beginning iPad developers. It covers the various topics in such a manner that you will progressively learn without being overwhelmed by the details. It adopts the philosophy that the best way to learn is by doing, hence the numerous Try It Out sections in all the chapters, which first show you how to build something and then explain how things work. Although iPad programming is a huge topic, the aim for this book is to get you started with the fundamentals, and help you understand the underlying architecture of the SDK, and appreciate why things are done certain ways. After reading this book (and doing the exercises), you will be well equipped to tackle your next iPad programming challenge. This book is for the beginning iPad developer who wants to start developing iPad applications using the Apple iPhone SDK. To truly benefit from this book, you should have some background in programming and at least be familiar with object-oriented programming concepts. If you are totally new to the Objective-C language, you might want to jump straight to Appendix D, which provides an overview of the language. Alternatively, you can use Appendix D as a quick reference while you tackle the various chapters, checking out the syntax as you try the exercises. Depending on your learning pattern, one of those approaches may work best for you. What This Book Covers This book covers the fundamentals of iPad programming using the iPhone SDK. It is divided into 18 chapters and four appendices. Chapter 1: Getting Started with iPad Programming covers the various tools found in the iPhone SDK and explains their uses in iPad development. Chapter 2: Write Your First Hello World! Application gets you started with Xcode and Interface Builder to build a Hello World application. The focus is on getting your hands dirty. More details on the various parts and components are covered in subsequent chapters. Chapter 3: Views, Outlets, and Actions covers the fundamental concepts of iPad programming: outlets and actions. You learn how outlets and actions allow your code to interact with the visual elements in Interface Builder and why they are an integral part of every iPad application. You will also learn about the various UI widgets known as views that make up the user interface of your iPad application. Chapter 4: View Controllers discusses the various view controllers available in the iPhone SDK. You will learn how to develop different types of iPad applications - View-based, Window-based, Split View-based, as well as Tab Bar applications. Chapter 5: Keyboard Inputs shows you how to deal with the virtual keyboard in your iPad. You see how to hide the keyboard on demand and how to ensure that your views are not blocked by the keyboard when it is displayed. Chapter 6: Screen Rotations demonstrates how you can reorient your application's UI when the device is rotated. You learn about the various events that are fired when the device is rotated. You also learn how to force your application to display in a certain orientation. Chapter 7: Using the Table View explores one of the most powerful views in the iPhone SDK - the Table view. The Table view is commonly used to display rows of data. In this chapter, you also learn how to implement search capabilities in your Table view. Chapter 8: Application Preferences discusses the use of application settings to persist application preferences. Using application settings, you can access preferences related to your application through the Settings application available on the iPad. Chapter 9: File Handling shows how you can persist your application data by saving the data to files in your application's sandbox directory. You also learn how to access the various folders available in your application sandbox. Chapter 10: Database Storage Using SQLLite3 covers the use of the embedded SQLite3 database library to store your data. Chapter 11: Simple Animations provides an overview of the various techniques you can use to implement simple animations on the iPad. You also learn about the various affine transformations supported by the iPhone SDK. Chapter 12: Gesture Recognizers provides an overview of the various gesture recognizers available in the iPhone SDK to help your device interpret user's input gestures. Chapter 13: Accessing the Accelerometer shows how you can access the accelerometer that comes with every iPad. You will also learn how to detect shakes to your device. Chapter 14: Web Services teaches you how to consume Web services from within your iPad application. You will learn the various ways to communicate with Web services - SOAP, HTTP GET, and HTTP POST. You will also learn how to parse the returning XML result returned by the Web service. Chapter 15: Bluetooth Programming explores the use of the Game Kit framework for Bluetooth programming. You will learn how to get two iPads to communicate using a Bluetooth connection. You will also learn how to implement voice chatting over a Bluetooth connection. Chapter 16: Bonjour Programming shows how you can publish services on the network using the Bonjour protocol. Chapter 17: Apple Push Notification Services explains how you can implement applications that use push notifications. The APNs allows your applications to constantly receive status updates from a service provider even though the application may not be running. Chapter 18: Displaying Maps shows how to build location-based services application using the Map Kit framework. You will also learn how to obtain geographical locations data and use them to display a map. Appendix A: Answers to Exercises contains the solutions to the end-of-chapter exercises found in every chapter except Chapter 1. Appendix B: Getting Around in Xcode provides a quick run-through of the many features in Xcode. Appendix C: Getting Around in Interface Builder provides an overview of the many features of Interface Builder. Appendix D: Crash Course in Objective-C provides a crash course in Objective-C. Readers who are new to this language should read this chapter before getting started.
我必须强调这本书的**实战导向性**。在如今这个技术更新速度快到令人窒息的年代,理论知识很快就会过时,唯有通过实际操作获得的经验才是最持久的财富。这本书在这方面做得非常出色,它仿佛是一本被无数次实践检验过的“战地手册”。它所涵盖的每一个示例项目,都力求贴近现实世界中App的真实需求,而不是那些为了演示某个功能而刻意设计的“玩具项目”。当我跟着书中的步骤完成一个复杂交互模块的构建时,我发现自己不仅掌握了新的API调用方法,更重要的是,我理解了如何处理真实的UI布局约束、如何管理生命周期中的资源释放,以及如何优雅地处理异常流程。作者在讲解过程中,非常注重代码的可维护性和扩展性,他不断提醒读者注意命名规范、模块解耦的重要性。这种对工程化思维的培养,使得学习过程不仅仅是完成一个教程,而更像是一次模拟真实工作环境的**项目实战训练营**。读完后,我信心大增,感觉自己已经具备了独立启动和交付一个中小型应用的能力。
评分从技术深度上来说,这本书展现出了令人信服的成熟度。它似乎并非只停留在那些停留在表面、三两下就能在网上找到的“入门教程”级别。作者显然投入了大量时间和精力,去挖掘和梳理那些在实际开发中才会遇到的“陷阱”和“最佳实践”。我特别留意了其中关于**性能优化**和**数据持久化**的章节,那里的论述细致入微,涉及到了一些底层机制的权衡与选择,这些内容对于希望从“能用”迈向“好用”的开发者来说,是至关重要的知识盲区。例如,在讨论多线程操作时,书中不仅提到了基本的锁机制,还深入探讨了并发模型选择对用户体验的实际影响,并给出了不同场景下的推荐策略,这种前瞻性和实用性的结合,显示出作者深厚的行业积累。对于那些已经掌握了基础语法,却苦于无法将零散知识点整合进大型项目架构中的中级学习者而言,这本书提供了一张清晰的、可落地的蓝图。它教你如何思考,如何架构,而不是仅仅教你敲击键盘的动作。
评分要说这本书唯一的“不足”——如果这算不足的话——那就是它对读者的要求也相对较高。它不是那种可以让你在通勤路上随便翻翻、走马观花的读物。要真正从这本书中汲取营养,你需要投入足够的时间和精力去**亲手实践**每一个代码片段,去调试每一个可能出现的错误。作者的文字是流畅的,但技术本身的要求是严苛的,它需要你保持高度的专注力。然而,正是这种略带挑战性的学习曲线,保证了最终学习成果的扎实性。它筛选出了一批真正愿意投入的读者,并为他们提供了最优质的知识和方法论。这本书就像一个高精度的精密仪器,你需要用同样的精密态度去对待它,才能发挥出它最大的效能。对于那些寻求快速、肤浅入门的人来说,这本书或许会显得有些“重”;但对于那些渴望建立坚实技术基础、追求卓越工程质量的求知者来说,它无疑是近几年来市场上能找到的最具价值的投资之一,它的深度和广度,确保了它在未来相当长一段时间内都将是我的案头必备参考书。
评分我得承认,我是一个对学习方法论非常挑剔的人。很多技术书籍的叙述方式总是那么刻板、生硬,读起来就像是在啃一本枯燥的字典,不得不靠毅力硬撑。然而,这本书在内容组织上的匠心独运,彻底颠覆了我的固有印象。它不像那种上来就丢给你一堆API文档和晦涩定义的教科书,而是采用了**项目驱动**的叙事结构。作者似乎非常懂得初学者的心理障碍,他们没有急于展示那些华而不实的“高大上”技术,而是从构建一个真正能跑起来的小应用开始,像一位经验丰富的导师,手把手地带着你走过每一个关键的决策点。这种循序渐进,层层递进的讲解方式,极大地降低了学习的陡峭曲线。每当遇到一个技术难点,作者总能用非常生活化、形象的比喻来解释其背后的原理,而不是一味地堆砌术语。这种“润物细无声”的教学哲学,让我感觉自己不是在“被动接受知识”,而是在“主动构建理解”。读完一个章节,我不仅知道了“怎么做”(How),更重要的是理解了“为什么这么做”(Why),这种深度思考的培养,远比死记硬背代码片段来得更有价值,这才是真正能转化为个人核心竞争力的东西。
评分这本书的装帧设计实在令人眼前一亮,那种简洁中透露着专业感的封面,让人在书店里一眼就能被它吸引住。拿到手里沉甸甸的质感,也预示着里面内容的扎实与丰富。我尤其欣赏出版社在排版上花的心思,字体的选择既保证了阅读的舒适度,又营造出一种现代、高效的学习氛围。内页的纸张质量也相当不错,即使长时间阅读,眼睛也不会感到过分疲劳。更值得称赞的是,书中的插图和代码示例的呈现方式。它们不仅清晰、准确,而且布局合理,不会让人在复杂的代码流中迷失方向。每一个图表、每一个流程图都经过精心设计,似乎都在无声地引导着读者去理解那些抽象的技术概念。这种对细节的极致追求,让这本书不仅仅是一本技术手册,更像是一件精心打磨的艺术品。初次翻阅时,那种赏心悦目的感觉,极大地激发了我深入学习的兴趣,这在很多技术书籍中是很少见的体验。它给我的第一印象是:这是一本真正为开发者着想,在用户体验上做足了功课的优秀作品。我期待着翻开下一页,看看内部的知识密度是否也能达到这种高水准。
评分是我ios开发的入门书。其实一开始学这个感觉挺困难的。。后来虽然有点感觉了,但依然觉得很难,只是难点已经不一样了。
评分是我ios开发的入门书。其实一开始学这个感觉挺困难的。。后来虽然有点感觉了,但依然觉得很难,只是难点已经不一样了。
评分是我ios开发的入门书。其实一开始学这个感觉挺困难的。。后来虽然有点感觉了,但依然觉得很难,只是难点已经不一样了。
评分是我ios开发的入门书。其实一开始学这个感觉挺困难的。。后来虽然有点感觉了,但依然觉得很难,只是难点已经不一样了。
评分是我ios开发的入门书。其实一开始学这个感觉挺困难的。。后来虽然有点感觉了,但依然觉得很难,只是难点已经不一样了。
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