"The PC Graphics Handbook" serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS; Device-independent graphics; Mathematics for computer graphics; Graphics algorithms and procedural operations; PC video systems architecture, including its history and development; High-end graphics systems and coprocessors; Artificial life; Virtual reality; Animation techniques for simulations and video games; VGA, SuperVGA, and VESA Device drivers; and, Graphics and animation primitives. The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.
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