It may look like an ordinary box, but an Aardvark named Grant and an Armadillo named Antoine see it for what it really is - a time machine! Under the supervision of their friend Samantha, an Anteater, they cobble together a bunch of thingmabobs and hoozie-doozies to turn the empty box into a marvellous device for travelling through time. Can the three adventurers actually turn back the clock? Suzanne Bloom's comical story features three endearing characters with vivid imaginations.
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