Game Design for Teens

Game Design for Teens pdf epub mobi txt 电子书 下载 2026

出版者:Course Technology Ptr
作者:Pardew, Les/ Alpine Studios (COR)
出品人:
页数:304
译者:
出版时间:2004-9
价格:$ 33.89
装帧:Pap
isbn号码:9781592004966
丛书系列:
图书标签:
  • 游戏设计
  • 青少年
  • 游戏开发
  • 编程
  • 创意
  • 学习
  • 教程
  • Unity
  • Unreal Engine
  • 设计思维
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具体描述

"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the for Teens line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. It will help the reader create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create each component, who creates each portion, and why each is important. This book also examines game design theory as it applies to different game genres.

《游戏设计启蒙:创造你的第一个游戏》 你是否也曾沉迷于电脑或手机屏幕上的奇妙世界,梦想着亲手创造出同样令人着迷的游戏?《游戏导航:新手游戏开发者手册》就是为你量身打造的入门指南,它将带你踏上激动人心的游戏设计之旅,从零开始,点燃你的创意火花。 本书不是一本枯燥的技术手册,而是一场充满乐趣的学习冒险。我们将一步步揭开游戏设计的神秘面纱,让你明白一个引人入胜的游戏是如何从一个简单的想法演变成一个完整的体验。无论你是对像素风的冒险游戏情有独钟,还是对模拟经营的策略玩法充满好奇,这本书都能为你提供坚实的基础。 为何选择《游戏导航》? 从概念到实现: 我们不会止步于理论。你将学习如何构思游戏的核心玩法,设计引人入胜的角色,打造独特的游戏世界,并编写简单的游戏逻辑。是的,你将亲手构建一个可以玩的简易游戏! 易于理解的语言: 我们采用通俗易懂的语言,避免复杂的术语,让你在轻松愉快的氛围中掌握核心概念。我们将游戏设计中的关键要素拆解成一个个易于消化的章节。 循序渐进的学习路径: 本书的每一章都建立在前一章的基础上,确保你能够系统地学习。从游戏类型的介绍,到关卡设计的基础,再到用户界面的考量,每一步都让你更加自信。 激发无限创意: 我们不限制你的想象力。通过大量的案例分析和实践练习,你将学会如何从生活中汲取灵感,如何设计出让玩家欲罢不能的游戏机制。你将了解到“乐趣”是如何被设计出来的,以及如何让玩家的每一次操作都充满意义。 不止于此: 除了核心的游戏设计,我们还会触及游戏开发过程中的一些重要环节,例如如何思考游戏的目标受众,如何进行简单的游戏测试,以及如何优化玩家的游戏体验。这些看似微小的细节,往往能让你的游戏脱颖而出。 你将在这本书中发现: 游戏设计的心脏:核心玩法循环。 了解什么是核心玩法,以及如何设计一个让玩家乐此不疲的循环。 角色的魅力:塑造令人难忘的人物。 从角色的背景故事到他们的能力设定,学习如何让你的角色鲜活起来。 世界的构建:创造引人入胜的游戏环境。 探索地图设计、场景叙事以及如何利用环境增强游戏的沉浸感。 关卡的艺术:精心设计的挑战。 学习如何设计不同难度和类型的关卡,引导玩家进步并保持新鲜感。 用户体验的奥秘:让游戏易于上手且充满乐趣。 了解直观的界面设计和良好的操作反馈的重要性。 简单的逻辑实现:让你的游戏动起来。 介绍一些基础的编程思维,即使你从未接触过编程,也能理解并尝试实现简单的游戏功能。 测试与迭代:让你的游戏更完善。 学习如何通过测试发现问题,并不断改进你的游戏。 谁适合阅读这本书? 对游戏制作充满好奇的青少年。 渴望将脑海中的游戏想法变为现实的初学者。 希望了解游戏开发流程,为未来职业生涯做准备的学生。 任何想要培养创造力、解决问题能力和系统思维的年轻人。 《游戏导航:新手游戏开发者手册》不仅仅是一本书,它是一个通往游戏创作世界的起点。在这里,你的想象力将是唯一的限制。准备好挥洒你的创意,制作出属于你自己的精彩游戏吧!

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Wow, just finished flipping through "Game Design for Teens" and honestly, I'm buzzing with inspiration! I've always been a gamer, spending countless hours exploring virtual worlds, but I never really thought about what went into *making* those worlds. This book has completely opened my eyes. It’s not just a dry technical manual; it feels like a friendly guide who’s been there, done that, and is now sharing all their secrets. The way they break down complex concepts like narrative structure, character development, and even basic programming principles is incredibly accessible. I love how they use relatable examples from popular games to illustrate their points. It makes you realize that game design isn't some unattainable magic; it's a craft that can be learned and honed. I was particularly drawn to the sections on level design and player psychology – understanding *why* players do what they do is such a fascinating aspect that I'd never considered before. The visual elements in the book are also a huge plus; they break up the text and make the information even more digestible. I can already feel myself sketching out ideas for my own game, thinking about the player’s journey and how to keep them engaged. It's like a whole new dimension to my favorite hobby has just opened up. I can see myself coming back to this book again and again as I start experimenting with actual game development tools. It's truly empowering to see how you can go from a simple idea to a fully realized game concept. The authors clearly have a passion for this field, and it shines through on every page.

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From the moment I picked up "Game Design for Teens," I knew it was going to be different. It’s not just a book; it’s an invitation to create. The authors manage to strike a perfect balance between theoretical exploration and practical application. I loved how they encourage you to think about the entire player experience from start to finish, considering every touchpoint and interaction. The emphasis on iteration and prototyping as crucial steps in the design process is incredibly liberating. It removes the pressure of perfection and instead champions experimentation and learning. I found the sections on user interface and user experience design particularly enlightening. It's easy to focus on the grand mechanics of a game, but the book reminds you that the small details, the intuitive controls, and the clear visual cues are what truly make a game accessible and enjoyable. The inclusion of advice on managing scope and avoiding feature creep is also a pragmatic insight that many aspiring designers might overlook. This book doesn't just tell you what game design is; it teaches you *how* to do it, step by step, with a focus on building a solid foundation. It has given me the confidence to start taking my own game ideas seriously and to begin the exciting journey of bringing them into existence. It's more than a textbook; it's a mentor.

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This book is a game-changer, no pun intended. I've dabbled in various creative pursuits, but game design always felt like this monolithic beast I could never quite get my head around. "Game Design for Teens" shattered that perception. It meticulously dissects the anatomy of a compelling game, moving beyond mere aesthetics to delve into the psychological underpinnings of player engagement. The authors have a knack for distilling complex theories into digestible chunks, illustrated with examples that resonate deeply with anyone who's ever lost themselves in a virtual world. I was particularly fascinated by the exploration of player agency and how designers craft systems that give players meaningful choices. It’s the difference between passively consuming content and actively participating in a created universe. The way the book discusses balancing challenge and reward, creating satisfying progression, and understanding the subtle art of providing feedback to the player is invaluable. It’s not just about coding or drawing; it’s about understanding human behavior and crafting experiences that tap into our intrinsic desires for exploration, mastery, and social connection. I feel like I've been given a Rosetta Stone for understanding why certain games hook us and keep us coming back for more. This book has ignited a fire in me to not just appreciate games, but to actively participate in their creation. It’s a masterclass in how to think like a game designer.

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Honestly, I was a little skeptical at first, thinking "Game Design for Teens" might be too simplistic or geared towards absolute beginners. But I was pleasantly surprised! While it's definitely approachable for newcomers, it doesn't shy away from genuine design principles. What struck me was the emphasis on the *why* behind design choices. It’s not just about mechanics; it's about crafting an experience. The discussions on player motivation, feedback loops, and the iterative nature of design are gold. I've always been the type of person who loves deconstructing things, and this book gave me the tools to deconstruct games in a whole new way. I found the sections on prototyping and playtesting particularly valuable. It’s easy to get lost in the fantasy of creating the perfect game, but the book realistically guides you through the practical steps of bringing an idea to life, even if it’s just a rough sketch or a paper prototype. The real-world examples provided, without being overly technical, really highlight how these abstract concepts translate into actual gameplay. I feel much more confident now in approaching game design not as a mysterious art form, but as a structured process that requires thought, experimentation, and a willingness to learn from mistakes. It's the kind of book that sparks creativity and then provides a solid framework to channel that creativity effectively. I can see this being incredibly useful for anyone looking to move beyond just playing games and start building them. The encouragement to experiment and embrace failure is also a crucial takeaway.

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As a parent looking for resources to encourage my teenager's interest in technology and creativity, "Game Design for Teens" has been an absolute revelation. I don't play many video games myself, but I wanted to understand what captivated my child and how I could support their passion. This book did an outstanding job of explaining the core concepts of game development in a way that's both engaging and informative, even for someone without a background in the field. The way it breaks down the roles within a game development team – from artists and writers to programmers and producers – gave me a clearer picture of the collaborative nature of the industry. I particularly appreciated the emphasis on storytelling and world-building, as these are aspects that can easily be overlooked when focusing solely on the technical side. It highlights how games can be powerful vehicles for narrative and emotional connection. The book also touches upon the importance of ethical considerations in game design, which is something I always encourage my child to think about. It's not just about making fun games, but also about creating positive experiences. The practical advice on how to start, even with limited resources, is incredibly empowering. I feel much better equipped to have informed conversations with my teenager about their interests and to perhaps even help them explore some of the foundational elements of game design. It’s a fantastic gateway into a complex and exciting field, presented in a thoughtful and accessible manner.

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