There is no time for peace. No forgiveness. No respite. There is only war.
After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…
The Book
A 280-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.
Rules
The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.
Three Ways to Play
- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play – for many players, Warhammer 40,000 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.
Advanced Rules
While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:
- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.
Dark Millennium
The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.
The Imperium of Man
Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.
There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.
The Forces of Chaos
You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.
The Xenos Threat
This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.
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从阅读体验的角度来看,这本书是一场真正的马拉松,而非短跑。它的人物众多,时间跨度极长,很多故事线索都是在数个章节后才重新汇合的,这要求读者必须保持高度的注意力和记忆力。但正是这种复杂性和广度,赋予了它无与伦比的史诗感。我最欣赏的是,即便是支线故事,也充满了令人难忘的瞬间——比如某位帝国审判官的自我救赎之旅,或者某个偏远星球上反抗军领袖的悲壮落幕。这些独立的小故事就像镶嵌在巨大挂毯上的宝石,虽然不是主线,却共同构成了整体的华丽与悲怆。这本书不适合想快速获得满足感的读者,它需要你投入时间和精力去慢慢品味那些宏大的历史背景和人物命运的交织。当你最终读完最后一页时,你会有一种完成了某种伟大朝圣的成就感,因为你不仅读完了一个故事,更是体验了一个完整、残酷而又迷人的宇宙纪元。它值得被反复重读,每一次重温都会有新的发现和感悟,因为它蕴含的文化信息量实在太大了。
评分这本书的文学性令人惊叹,文字功底扎实得不像话。它没有采用那种流水账式的平铺直叙,而是大量运用了富有张力和象征意义的意象来推动情节。我尤其欣赏作者对于“牺牲”和“荣誉”的独特解读,它打破了传统叙事中那种非黑即白的道德框架。书中的角色形象塑造得极为立体,没有一个是脸谱化的“好人”或“坏蛋”,即便是最残暴的反派,你也能从他的动机和背景中找到一丝可以理解的逻辑,这让阅读过程充满了道德上的灰色地带的挣扎。更难得的是,作者在描述宏大战争场面时,并没有沉溺于纯粹的暴力展示,而是将焦点放在了具体士兵的心理活动上,那种面对绝对力量时的恐惧、麻木与偶尔闪现的人性光辉,被描绘得入木三分。每一次大规模冲突的描写,都伴随着对个体命运无常的深刻反思。对于喜欢注重文笔和角色心理深度的读者来说,这本书提供了一种极其丰富的阅读体验,你需要在字里行间去挖掘那些隐藏的深意,而不是简单地接收信息。可以说,这本书的阅读门槛略高,但回报也是巨大的,它值得你细细品味,反复推敲。
评分这部作品的优点在于其对“恐惧”的诠释达到了一个新的高度。这里的恐惧不是简单的怪兽吓人,而是一种渗透到社会肌理深处的、弥漫性的、形而上的绝望。书中的“敌人”往往是超越人类理解范畴的,它们代表着宇宙的冷漠和虚无,这种设定极大地提升了故事的张力。作者非常擅长使用暗示和留白的手法来描绘那些不可名状的恐怖,你越是试图去完全理解那些威胁,就越会感到自身的渺小和无助。这种叙事策略非常高明,它迫使读者调动自己的想象力去填补那些恐怖的空白,而往往想象出来的比直接描述的更加令人不寒而栗。此外,书中对“忠诚”主题的处理也十分出色,它探讨了在面对绝对的、超越生死的威胁时,人类的忠诚究竟是源于爱戴还是仅仅是恐惧的产物。这种对人性底层驱动力的挖掘,让这部史诗级的战斗故事拥有了令人信服的心理深度。我很少读到一部作品能将如此大规模的冲突与如此私密的、内在的恐惧感结合得如此完美。
评分哎哟,最近刚啃完的这本小说简直是脑洞大开,完全颠覆了我对传统史诗奇幻的认知。首先,它构建的世界观宏大得让人窒息,那种跨越星系的战争、千年不朽的帝国以及各种光怪陆离的外星种族,每一个设定都充满了细节和历史的厚重感。我得说,作者在世界构建上是下了血本的,你几乎能感受到那个冰冷、残酷宇宙的呼吸。书中对权力斗争的刻画也极其深刻,那些古老的家族、宗教势力,他们之间的算计和博弈,比任何刀光剑影都来得更加阴险和引人入胜。我特别喜欢其中对于“信仰”的探讨,那种近乎偏执的狂热如何驱动个体和整个文明走向毁灭或辉煌,读起来让人反思良久。而且,这本书的叙事节奏把握得非常好,高潮迭起,即便是涉及大量背景设定的部分,也通过生动的人物故事巧妙地融合进去,避免了枯燥的说教感。如果你喜欢那种史诗感强、背景深邃、并且对人性在极端环境下如何扭曲或升华感兴趣的读者,这本书绝对不容错过。它不仅仅是一部科幻小说,更像是一部关于人类(或者说,类人生物)在宇宙尺度下面临终极困境的哲学寓言,读完之后,你恐怕很久都无法从那种压抑而又壮丽的氛围中走出来。
评分说实话,我一开始是被封面吸引的,那种带着蒸汽朋克和中古世纪混搭的视觉冲击力很强,但真正翻开后才发现,这本书的魅力远不止于此。它在技术设定的复杂程度上达到了一个令人咋舌的程度,各种高科技的描述与中世纪的骑士精神奇妙地结合在一起,形成了一种既复古又超前的怪诞美学。书中对不同派系社会结构的描写非常细致,从严苛的等级制度到对不同信仰的容忍度(或者说不容忍度),都展现了作者对社会组织形态的深刻洞察。我花了很长时间才适应书中特有的术语和复杂的派系关系,但一旦进入状态,那种沉浸感是无与伦比的。这本书就像是一个精密的钟表,每一个齿轮——无论是科技、宗教还是政治——都紧密咬合,共同驱动着这个庞大而又行将就木的文明。它成功地营造了一种“暮气沉沉的宏伟”感,即所有人都知道事物在衰落,但他们仍然以最辉煌、最绝望的方式去维护那份摇摇欲坠的荣耀。如果你对那种充满复杂机械美学和腐朽帝国主题的故事有偏爱,这本书绝对是你的菜。
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