OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) pdf epub mobi txt 電子書 下載 2024


OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition)

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Graham Sellers
Addison
2015-7-31
880
USD 48.24
Paperback
9780672337475

圖書標籤: OpenGL  計算機圖形學  opengl  軟件工程  計算機  Programming  GLSL  CG   


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发表于2024-05-17

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) epub 下載 mobi 下載 pdf 下載 txt 電子書 下載 2024

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) epub 下載 mobi 下載 pdf 下載 txt 電子書 下載 2024

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) pdf epub mobi txt 電子書 下載 2024



圖書描述

The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

Coverage includes

A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP

Bonus material and sample code are available at openglsuperbible.com.

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) 下載 mobi epub pdf txt 電子書

著者簡介

About the Author

Graham Sellers, AMD Software Architect and Engineering Fellow, represents AMD at the OpenGL ARB. He has contributed to the core OpenGL specification and extensions, and holds several graphics and image processing patents.

Richard S. Wright, Jr., Senior Software Engineer for Software Bisque, developed multimedia astronomy and planetarium software using OpenGL. For more than a decade he taught OpenGL programming in Full Sail University’s game development degree program.

Nicholas Haemel, Director of Camera Software at NVIDIA, has represented NVIDIA at the Khronos Group standards body and authored many OpenGL extensions.


圖書目錄


OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) pdf epub mobi txt 電子書 下載
想要找書就要到 小哈圖書下載中心
立刻按 ctrl+D收藏本頁
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內容真的太全瞭,基本上 OpenGL 相乾啥事就來查詢,每次都能找到解決方案,非常好。

評分

內容真的太全瞭,基本上 OpenGL 相乾啥事就來查詢,每次都能找到解決方案,非常好。

評分

內容真的太全瞭,基本上 OpenGL 相乾啥事就來查詢,每次都能找到解決方案,非常好。

評分

內容真的太全瞭,基本上 OpenGL 相乾啥事就來查詢,每次都能找到解決方案,非常好。

評分

內容真的太全瞭,基本上 OpenGL 相乾啥事就來查詢,每次都能找到解決方案,非常好。

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