Sketching User Experiences pdf epub mobi txt 電子書 下載 2024


Sketching User Experiences

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Bill Buxton
Morgan Kaufmann
2007-4-11
448
USD 49.95
Paperback
9780123740373

圖書標籤: 交互設計  用戶體驗  設計  design  UX  UI  interactive  UE   


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发表于2024-11-22

Sketching User Experiences epub 下載 mobi 下載 pdf 下載 txt 電子書 下載 2024

Sketching User Experiences epub 下載 mobi 下載 pdf 下載 txt 電子書 下載 2024

Sketching User Experiences pdf epub mobi txt 電子書 下載 2024



圖書描述

Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft

"Informed design is essential." While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of Toronto

Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions

"Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim's journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". -Peter Gabriel

I love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NY

Books that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, Cambridge

There is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the public-typically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution.

We need design. But design as described here depends on different skillsets-each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges-challenges that build on, rather than replace, existing skills and practice.

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.

Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.

. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;

. Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;

. Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;

. Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate the principles and methods.

About the Author

Trained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top film makers and industrial designers in the world. He is now a principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture.

* Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;

* Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;

* Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;

* Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods.

Sketching User Experiences 下載 mobi epub pdf txt 電子書

著者簡介

比爾·巴剋斯頓本是音樂傢齣身,早在三十多年前便在他的藝術工作中應用計算機,這些早期經驗,使他對科學技術的方方麵麵有瞭深刻的理解。後來他開始投身設計與研究,重點探討人機交互以及科技的用戶層麵。 巴剋斯頓曾於20世紀70年代末在多倫多大學從事研究,開發數字樂器,並大膽采用種種新穎的界麵,自此一舉成名,業界無人不曉。不久,施樂帕剋研究中心留意到他的創新設計,讓他參與一些前瞻性研究,如協同工作、交互技術以及普式計算等。後來,巴剋斯頓又相繼在SGI公司和Alias I Wavefront公司擔任首席科學傢。在此期間,他接觸到瞭許多世界上一流的電影製片人和工業設計師。 目前,比爾·巴剋斯頓在微軟任職,成為研究的中堅為量。按照比爾·蓋茨的介紹,巴剋斯頓的主要工作有兩方麵:一是研究,二是緻力將設計融叁公司文化核心。


圖書目錄


Sketching User Experiences pdf epub mobi txt 電子書 下載
想要找書就要到 小哈圖書下載中心
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

用戶評價

評分

得練

評分

需要仔細研讀……TD;DR carefully

評分

貌似比對讀中文版的時候脈絡清晰瞭,也是很實用的對設計過程的反思

評分

前半部分講什麼是交互,後半部分介紹具體的方法

評分

現在看來書有些老,尤其第二部分的例子,但一些用戶體驗的研究方法現在仍然適用,就是初級瞭些。目前用戶體驗概念和基本方法深入人心,所以本書內容顯得拖遝和老生常談瞭。前半部分將理論後半部分講實際操作。可能自己過瞭那個時期瞭吧,讀得不來電,更適閤初學者,對概念和方法掃盲有作用。

讀後感

評分

做为跟艺术沾边的书籍, 必须又厚又重,上等纸张, 大量图片,多个详尽故事, 但是作者太在乎讲故事, 讲起故事来就刹不住车, 越来越多的故事累计起来, 直接盖过了书本身的目的, 还有这个神翻译, 给人感觉是拿翻译工具译过来的, 400页的书,最终得到东西太少, 评分都献给纸张  

評分

做为跟艺术沾边的书籍, 必须又厚又重,上等纸张, 大量图片,多个详尽故事, 但是作者太在乎讲故事, 讲起故事来就刹不住车, 越来越多的故事累计起来, 直接盖过了书本身的目的, 还有这个神翻译, 给人感觉是拿翻译工具译过来的, 400页的书,最终得到东西太少, 评分都献给纸张  

評分

3小时读完,最有用的章节是1.2-为什么要设计草图和1.4-10加10:收敛设计的漏斗,讲述了需求早期开始设计时的思维过程。后面提到的绘图法,拍照,流程设计之类的,有点落伍了,不值一看,草图的方式还是可以试一下玩玩,发散思维。总体来说,很基础的一本书。 摘要: 先发散,...  

評分

不管是组织方式还是内容编排,都看得出来作者是个真正懂设计的人(区别于某些半吊子以及商人), 看完就会明白封面里隐约的那根木棍蕴含了多么深刻而精妙的意义。 如果若干年前don't make me think震撼过你,就不要错过再一次的震撼!(书中video资料基本上也能在网上找到,不...

評分

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