圖書標籤: 媒介 Media 理論 遊戲 theory gaming 美國 studies
发表于2024-11-12
Gaming pdf epub mobi txt 電子書 下載 2024
Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures ("Zork, " for example) and have little to say about such visually and conceptually sophisticated games as "Final Fantasy X, Shenmue, Grand Theft Auto, Halo, "and" The Sims, " in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast--and in some cases, almost unlimited--array of actions and choices. In "Gaming," Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the "algorithmic culture" created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of "Protocol: How Control Exists after Decentralization."
action/looking的二分太生硬,把cognitive capitalism這一塊的scholarship完全無視瞭。也有點落伍,寫作時應該esports及其周邊文化還沒有興起。Galloway的另一個問題就是總是沒有關於collective subjectivities和transindividuation的討論。
評分經常覺得加洛威分析新媒體都好淺,零零碎碎撿瞭些初階電影理論,又那麼喜歡畫錶圖總結範式,不過好歹說的都還是人話。敘事理論、攝像機-人眼、現實主義、意識形態、反電影都是電影理論的框架。
評分action/looking的二分太生硬,把cognitive capitalism這一塊的scholarship完全無視瞭。也有點落伍,寫作時應該esports及其周邊文化還沒有興起。Galloway的另一個問題就是總是沒有關於collective subjectivities和transindividuation的討論。
評分終於讀完fps一章,失望:典型北美學術著作的通病,態度很認真,材料梳理麵麵俱到(瘋狂占有資料),問題意識(題目/主題/切入點)也往往很新穎,很吸引人,就是一到具體展開論述時就各種尷尬,套路,陳腐,失焦,不知所雲,總之,缺乏思想性!與原創性的理論傢相差太遠
評分認真讀瞭fps一章 從文化研究 電影批評進入遊戲 一闆一眼的寫法
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Gaming pdf epub mobi txt 電子書 下載 2024