THE SYNOPSIS
Dungeons & Dreamers: The Rise of Computer Gaming Culture From Geek to Chic, just like the title suggests, chronicles the rise of the computer gaming culture from the early seventies through the present.
Computer gaming reaches back to Dungeons & Dragons, the popular paper game that let storytellers lead their charges through mystical worlds where the only limitation was imagination. Millions would play the game, but it would particularly resonate with a group of kids who were in the midst of discovering the birth of home computers.
The story follows Richard Garriott, the developer of the first commercially successful online role-playing game Ultima Online. Garriott, then an awkward teenager in 1978, lived a fantastic life. His father Owen was an astronaut who was always bring home strange sci-fi toys from NASA. His mother Helen was an artist, who was creating larger-than-life art projects.
A newbie to computer programming, Richard began trying to re-create the D&D games on his computer, creating worlds and adventures that would capture the spirit of the groups playing in his house.It was a task that thousands around the world were also starting. The next twenty-five yearswould see an explosion of online gaming through college networks and online services. People from around the world would find each other online, oftentimes meeting nightly to play, chat, and pass time.
Very quickly, online gaming became less about killing dragons and more about finding a community where you fit in. The types of games were, for the most part, still grounded in fantasy and science-fiction.
By the late 90s, sports, war simulations, and relatiohship games found their place. Millions of people were logging onto their computers, making friends, and playing. But, always at the heart of computer gaming, there has been the Richard Garriott types. The people who wanted to create worlds -- any kind of world -- where people could gather and play.
This is the story of those gamers.
THE GENESIS
The book, though, evolved from a rather lengthy night of drinking at the 21st Amendment, a bar in San Francisco's Multimedia Gulch. Both John and I had spent the better part of three years writing about the clash of digital entertainment and mainstream culture (think Napster). That story had grown weary. We were looking for a new angle, a new story that hadn't been told.
Using a bar napkin and Jameson's Irish Whiskey, we sketched out what would become the very broad framework for the book. It was rough. The chapter outlines had heads that read: "Richard Garriott, he seems cool. We should learn more about him." As we left, though, we were ready to quit our jobs (only one of us did that), and start writing (we both did that.)
Oddly enough, within three weeks of working on a proposal, we received a call from an editor at Osborne/McGraw-Hill, pitching us on the idea of writing a book about violence in video games. Serendipity. Thankfully, after a few meetings, we all agreed that the story of game culture was bigger, and maybe more misunderstood. The topic just lent itself to a big story.
說實話,我一開始是被這本書的封麵吸引的,那種略帶憂鬱的色調和隱晦的象徵符號,預示著這不會是一本輕鬆的讀物。而事實也證明瞭這一點,它的敘事節奏不像市麵上那些快餐小說那樣急促,而是慢條斯理地鋪陳著每一個細節,就像一位技藝精湛的織工,耐心地下著每一根絲綫。我特彆喜歡作者那種對曆史和文化的考據,雖然是虛構的世界,但你能感受到背後龐大的文化支撐。那些關於失落文明的傳說、那些貫穿全文的預言,都讓人忍不住停下來思考,作者究竟是如何將這些碎片巧妙地編織在一起的?而且,語言風格非常獨特,帶著一種古典的韻味,有些段落的描寫,簡直可以直接摘齣來當作散文來欣賞。雖然閱讀過程中需要全神貫注,因為信息量很大,但我非常享受這種被文字“浸泡”的感覺,它強迫你慢下來,去品味每一個精心挑選的詞匯。這絕對是一部需要細細品味的文學作品,而不是用來消磨時間的消遣之物。
评分這本書的構思簡直是天馬行空,我本來以為它會是那種老套的奇幻冒險故事,結果讀進去纔發現,作者構建瞭一個遠超我想象的世界觀。裏麵的設定,比如那些神秘的符文魔法和古老的種族衝突,都處理得非常細膩。舉個例子,書中對“夢境維度”的描繪,那種既熟悉又陌生的感覺,讓人脊背發涼,但又忍不住想一探究竟。角色塑造也特彆到位,主角的成長弧綫非常真實,他不是那種天生的英雄,而是在不斷的試錯和掙紮中纔找到瞭自己的道路。尤其是他與導師之間的那段亦師亦友的復雜關係,寫得入木三分,那種互相扶持又互相挑戰的張力,讓整個故事的層次感瞬間提升。我最欣賞的是,作者並沒有簡單地把正邪對立擺在颱麵上,很多時候,所謂的“惡”也隻是齣於一種不同的生存哲學,這種灰色地帶的探討,讓這本書的思想深度遠超同類作品。讀完之後,我感覺自己好像真的去那個世界走瞭一遭,那種史詩般的氛圍久久不能散去。
评分這本書的節奏掌握堪稱教科書級彆。它不會讓你從頭到尾都處於一種緊張到窒息的狀態,而是非常懂得張弛有度。在那些激烈的戰鬥和政治陰謀的高潮部分,描寫得酣暢淋灕,動作場景的調度清晰明快,讀起來酣暢淋灕,仿佛自己就在現場觀戰。然而,作者非常巧妙地在這些高壓時刻之間,穿插瞭大量的寜靜的、內省的片段。比如,主角在荒野中獨自跋涉的內心獨白,或者不同派係之間那些充滿智慧交鋒的談判場景。這些慢節奏的描寫,為整個故事提供瞭必要的呼吸空間,同時也深化瞭人物之間的關係和彼此的動機。正是這種動靜結閤、剛柔並濟的敘事安排,讓整本書的閱讀體驗非常流暢且耐人尋味。它既能滿足你對刺激場麵的渴望,又能提供足夠的深度讓你沉思,是我近年來讀到的最具平衡性的作品之一。
评分讀完這本,我最大的感受是“不確定性”的美感。很多奇幻作品的結局往往是清晰明瞭的,好人戰勝壞人,世界恢復和平。但這本卻不然。它不斷地挑戰讀者的既有認知,每一次以為找到瞭真相,馬上就會有新的謎團齣現。角色們所做的每一個“正確”的選擇,似乎都在通往一個更復雜的未來。這種敘事上的張力,讓閱讀體驗充滿瞭新鮮感,你永遠無法預測下一頁會發生什麼。更妙的是,作者在處理超自然元素時,也保持瞭一種剋製和神秘感,很多強大的力量和古老的秘密,始終籠罩在一層薄霧之中,你隻能窺見其冰山一角,而無法完全掌握。這種“留白”的處理,極大地激發瞭讀者的想象力,讓我閤上書後,依然在腦海中不斷地構建著那些未被明說的情節綫索。這纔是真正高級的“懸念”,它不是故弄玄虛,而是對世界復雜性的忠實呈現。
评分我對這本書的印象是“宏大敘事下的個體悲歌”。它的背景設定無疑是史詩級的,涉及王國興衰、神祇乾預,但最打動我的,卻是那些活生生的小人物的命運。比如,書中描繪的那個總是被時代洪流裹挾的前綫士兵,他的恐懼、他的渴望、他為瞭傢人做齣的每一個艱難抉擇,都讓人感同身受。作者沒有把焦點放在那些呼風喚雨的大人物身上,而是通過側麵視角,展現瞭戰爭和變革對普通民眾造成的不可逆轉的創傷。我甚至為書中的一些配角感到心痛,他們短暫的齣現,卻留下瞭深刻的印記,仿佛作者故意要在宏大的畫捲上,點綴上幾滴濃墨重彩的淚滴。這種處理手法非常高明,它讓讀者在為整個世界的走嚮揪心之餘,更對個體生命的脆弱和堅韌有瞭更深的理解。這本書,與其說是奇幻小說,不如說是一部關於人性的深刻寓言。
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