Learn Gamesalad for IOS

Learn Gamesalad for IOS pdf epub mobi txt 电子书 下载 2025

出版者:
作者:Guerineau, David
出品人:
页数:412
译者:
出版时间:2012-6
价格:$ 45.19
装帧:
isbn号码:9781430243564
丛书系列:
图书标签:
  • 软件开发 
  • 计算机科学 
  • Programming 
  • 编程 
  • iOS 
  • for 
  • Learn 
  • IOS 
  •  
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So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. * A clear, step-by-step approach to GameSalad for the complete beginner * Create fun, complete, and fully functional game projects * An idea to App Store publishing guide What you'll learn * How to set up your game design environment * How to design a complete game from idea to publication with GameSalad * The basics, but also some of the more advanced functions of GameSalad * How to submit your game on the App Store * How to start promoting your game Who this book is for If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help of Learn GameSalad for iOS. Table of Contents * Preparing Your Design Environment * Your First Game from Scratch: The Pong Game * Finishing Pong: Scoring and Game Interaction * Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause * Making a Shoot 'Em Up Game: Carrot Invader * Learning Gravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I * Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II * Graphics and Sound Effects: Labyrinth * Bonuses, Game Center, and iAd: Break a Wall * Device Internal Clock and Cyclic Movement: Non-Game Apps * Submitting Your Game to the App Store * Introduction to Game Promotion

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